Step 0 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Moving forward to explore the map. No tasks are immediately in front of me.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...P....P#.......T.#
#.T.......#..T.T....#
#.......P.#......P..#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1 · pos R10(12,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Moving left to explore the map. No tasks are immediately in front of me.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.→.......#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#...P.....#.........#
#........P#.......T.#
#.T.......#..T.T.P..#
#......P..#.........#
#####################
Visible players
{
"R01(7,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 2 · pos R10(12,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 8
No tasks are immediately in front of me. Moving forward to explore the map.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..PP.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#..P......#.........#
#.......P.#.......T.#
#.T.......#..T.TP...#
#.....P...#.........#
#####################
Visible players
{
"R01(6,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 3 · pos R10(13,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 7
Moving forward to explore the map. No tasks are immediately in front of me.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..PP..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..→......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.P.....P.#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#....P....#.........#
#####################
Visible players
{
"R01(5,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 4 · pos R10(14,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Moving forward to explore the map. No tasks are immediately in front of me.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..PP.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T.P.#.........#
#.P.......#.....P...#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#.........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,16)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 5 · pos R10(15,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Moving forward to explore the map. No tasks are immediately in front of me.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....→....#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......P.D.........#
#.T...T...#.....P...#
#.P.......#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 6 · pos R10(16,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Moving forward to explore the map. No tasks are immediately in front of me.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....→...#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.......P.#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.P.......#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,17)": {
"player_name": "player_1",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,13)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 7 · pos R10(17,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Moving forward to explore the map. No tasks are immediately in front of me.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......→..#
#.........#.........#
#######D####D########
#.........#.........#
#..T....P.#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.P.P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,16)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 8 · pos R10(18,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Moving forward to explore the map. No tasks are immediately in front of me.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.......→.#
#.........#.........#
#######D####D########
#.......P.#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T.P.T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,15)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 9 · pos R10(19,8) · dir 100 · action TURN_BACK · assigned 3/3 remaining · minDist 5
I am at R10(19,8) facing right. The front tile is floor. I will turn back to explore other areas of the map.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#........→#
#.........#.........#
#######D####D########
#.........#.........#
#..T....P.#.........#
#.........#.....T...#
#...P.....D.....P...#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 10 · pos R10(19,8) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
I am facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P.......←#
#.........#.........#
#######D####D########
#.......P.#.........#
#..T......#.........#
#...P.....#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,13)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 11 · pos R10(18,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
I am at R10(18,8) facing left. The front tile is floor. I will strafe right to explore the map and avoid obstacles.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......←.#
#.........#P........#
#######D####D########
#.........#.........#
#..TP...P.#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 12 · pos R10(18,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
I am at R10(18,7) facing left. The front tile is floor. short_task_6 is nearby at R10(17,5). I will strafe right to move closer to it.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...←.#
#.........#.........#
#.........#P........#
#######D####D########
#.......P.#.........#
#..TP.....#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 13 · pos R10(18,6) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
I am at R10(18,6) facing left. The front tile is a task (long_task_3). I will strafe right to move closer to it.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T←.#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP...P.#.........#
#.........#.....T...#
#.........D.....P...#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 14 · pos R10(18,5) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R10(18,5) facing left. The front tile is short_task_6, which is one of my tasks. I will do the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T←.#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP..P..#.........#
#.........#.....T...#
#..P......D.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 15 · pos R10(18,5) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R10(18,5) facing left. The front tile is short_task_6, which is one of my tasks. I will do the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 1/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T←.#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..TP.....#.........#
#..P......#.....T...#
#.........D....P....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 103
},
"R11(15,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 16 · pos R10(18,5) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R10(18,5) facing left. The front tile is short_task_6, which is one of my tasks. I will do the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 2/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T←.#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP..P..#.........#
#.........#....PT...#
#..P......D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 17 · pos R10(18,5) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R10(18,5) facing left. The front tile is short_task_6, which is one of my tasks. I will do the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T←.#
#.T.......#.PT...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..TP.....#....P....#
#..P......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 100
},
"R11(15,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 18 · pos R10(18,5) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R10(18,5) facing left. The front tile is short_task_6, which is one of my tasks. I will do the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 4/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T←.#
#.T.......#.PT...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#....P....#
#..TP..P..#.........#
#.........#.....T...#
#..P......D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_4",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 19 · pos R10(18,5) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R10(18,5) facing left. The front tile is short_task_6, which is one of my tasks. I will do the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T←.#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..TP.....#....P....#
#..P......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(15,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 20 · pos R10(18,5) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R10(18,5) facing left. The front tile is short_task_6, which is one of my tasks. I will do the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 6/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T←.#
#.T.......#.PT...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#....P....#
#..TP..P..#.........#
#.........#.....T...#
#..P......D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(15,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 21 · pos R10(18,5) · dir 102 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R10(18,5) facing left. The front tile is short_task_6, which is one of my tasks. I will do the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 7/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T←.#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..TP.....#....P....#
#.........#.....T...#
#..P......D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(15,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 22 · pos R10(18,5) · dir 102 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 17
I am stuck repeating DO_TASK on short_task_6. I need to move to avoid this loop. The best action is to strafe left to move away from the completed task and explore other tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T←.#
#.T.......#.PT...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#....P....#
#..TP..P..#.........#
#.........#.....T...#
#...P.....D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 103
},
"R11(15,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 23 · pos R10(18,6) · dir 102 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
I am at R10(18,6) facing left. The front tile is a wall. I need to move to explore other tasks. The best action is to strafe left to move away from the wall and explore other tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T←.#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#...P.....#
#..TP.....#.........#
#......P..#.....T...#
#....P....D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(5,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 24 · pos R10(18,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
I am at R10(18,7) facing left. The front tile is a wall. I need to move to explore other tasks. The best action is to move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T...←.#
#.........#.........#
#.........#.........#
#######D####D########
#.........#..P......#
#..TP.....#.........#
#.........#.....T...#
#.....PP..D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(6,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,14)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 25 · pos R10(17,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R10(17,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........DP..T..←..#
#.........#.........#
#.........#.........#
#######D####D########
#...P.....#.P.......#
#..T......#.........#
#.........#.....T...#
#....P....D.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(5,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,15)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 26 · pos R10(16,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
I am at R10(16,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OPP.T.←...#
#.........#.........#
#.........#.........#
#######D####D########
#...P.....#P........#
#..T......#.........#
#.........#.....T...#
#.....P...D.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(6,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 27 · pos R10(15,7) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 14
I am at R10(15,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T←....#
#.........#.P.......#
#.........#.........#
#######D####D########
#....P....#.........#
#..T......#P........#
#.........#.....T...#
#......P..D.........#
#.T...T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(10,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(7,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 28 · pos R10(16,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
I am at R10(16,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.←...#
#.........#.........#
#.........#.P.......#
#######D####D########
#.....P...#.........#
#..T......#.........#
#.........#P....T...#
#.......P.D.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R00(9,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,13)": {
"player_name": "player_5",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 29 · pos R10(15,7) · dir 102 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 14
I am at R10(15,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T←....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#........PDP........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(8,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,15)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 30 · pos R10(15,8) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
I am at R10(15,8) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#......P..O...T.....#
#.........#....←....#
#.........#.P.......#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#P....T...#
#......PP.D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R00(7,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,13)": {
"player_name": "player_5",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,14)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 31 · pos R10(14,8) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
I am at R10(14,8) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.....P...O...T.....#
#.........#.P.←.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#......P..#.....T...#
#........PD.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,10)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(6,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 32 · pos R10(13,8) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 13
I am at R10(13,8) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#....P....O...T.....#
#.........#..←......#
#......P..#.P.......#
#######O####D########
#.........#P........#
#..T...P..#.........#
#.........#.....T...#
#.......P.D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,9)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R00(5,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 33 · pos R10(13,8) · dir 102 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 13
I am at R10(13,8) facing left. The front tile is floor. I will strafe right to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#...P.....O...T.....#
#......P..#.P←......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#P........#
#.........#.....T...#
#........PD.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(4,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 34 · pos R10(13,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 12
I am at R10(13,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P...P..O..←T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.......P.D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,10)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 35 · pos R10(12,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
I am at R10(12,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP...P..#..T...T..#
#.........O.←.T.....#
#.........#.P.......#
#......P..#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........PD.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,6)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,14)": {
"player_name": "player_6",
"direction": 100
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 36 · pos R10(11,7) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
I am at R10(11,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T.P..#......T..#
#.TP......#..T...T..#
#.........O←..T.....#
#......P..#.P.......#
#.........#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.......P.D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,5)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_6",
"direction": 100
},
"R00(7,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 37 · pos R10(12,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
I am at R10(11,7) facing left. The front tile is floor. I will move forward to explore the map. I'm oscillating, so I'll stick to the suggested action.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#......P..#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O.←.T.....#
#.....P...#.P.......#
#.........#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........PD.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,4)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,14)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 38 · pos R10(11,7) · dir 102 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
I am at R10(11,7) facing left. The front tile is floor. I will move forward to explore the map. I'm oscillating, so I'll stick to the suggested action.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#......P..#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O←..T.....#
#....P....#.P.......#
#.........#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.......P.D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,3)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 39 · pos R10(12,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
I am at R10(11,7) facing left. The front tile is floor. I will move forward to explore the map. I'm oscillating, so I'll stick to the suggested action.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T.P..#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P.P....O.←.T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........PD.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,2)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,14)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 40 · pos R10(11,7) · dir 102 · action OPEN_DOOR · assigned 2/3 remaining · minDist 10
I am at R10(11,7) facing left. The front tile is floor. I'm oscillating, so I'll stick to the suggested action.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#......P..#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#.........O←..T.....#
#..P......#.P.......#
#.........#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.......P.D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,1)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 41 · pos R10(11,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 10
I am at R10(11,7) facing left. The front tile is floor. I will move forward to explore the map. I'm oscillating, so I'll stick to the suggested action.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#......P..#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#.........O←..T.....#
#.........#.P.......#
#..P......#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........PD.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,14)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 42 · pos R10(10,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 9
I am at R10(10,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.....P...#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#.........O...T.....#
#..P......#.........#
#.........#.P.......#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.......P.D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(8,14)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 43 · pos R00(9,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
I am at R00(9,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....TP...#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#........←O...T.....#
#.........#.P.......#
#..P......#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.......P.D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(8,14)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 44 · pos R00(8,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 7
I am at R00(8,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.....P...#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#.......←.O...T.....#
#.........#.........#
#..P......#.P.......#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#......P..D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,3)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R01(7,14)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 45 · pos R00(7,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
I am at R00(7,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.....P...#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#......←..O...T.....#
#..P......#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#......P..#P....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,4)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_5",
"direction": 102
},
"R01(7,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 46 · pos R00(6,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
I am at R00(6,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.T..P....#..T...T..#
#.....←...O...T.....#
#.........#.........#
#..P......#.P.......#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........DP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,5)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 47 · pos R00(5,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 4
I am at R00(5,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..PP...#..T...T..#
#....←....O...T.....#
#..P......#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,6)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 48 · pos R00(4,7) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 3
I am at R00(4,7) facing left. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#...←.P...O...T.....#
#.........#.P.......#
#..P......#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........DP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 49 · pos R00(3,7) · dir 102 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 2
I am at R00(3,7) facing left. The front tile is floor. I will strafe right as suggested by the best action to explore the map.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#..←..P...O...T.....#
#..P......#P........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 50 · pos R00(3,6) · dir 102 · action DO_TASK · assigned 2/3 remaining · minDist 1
I am at R00(3,6) facing left. The front tile is common_task_12, which is one of my tasks. I will do the task.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T←.PP...#..T...T..#
#.........OP..T.....#
#.........#.........#
#..P......#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,6)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_5",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 51 · pos R00(3,6) · dir 102 · action DO_TASK · assigned 2/3 remaining · minDist 1
I am at R00(3,6) facing left. The front tile is common_task_12, which is one of my tasks. I will do the task.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 1/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.T←P.....#..T...T..#
#.........O.P.T.....#
#..P......#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,5)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R01(7,10)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 52 · pos R00(3,6) · dir 102 · action DO_TASK · assigned 2/3 remaining · minDist 1
I am at R00(3,6) facing left. The front tile is common_task_12, which is one of my tasks. I will do the task.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 2/3 | 3 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 1
short_task_6
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.....P...#.........#
#..TPT....#......T..#
#.T←......#..T...T..#
#.........OP..T.....#
#.........#.........#
#..P...P..#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,4)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R00(7,9)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 53 · pos R00(3,6) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 12
I am at R00(3,6) facing left. The front tile is a wall. I will turn right to explore other areas.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.....P...#.........#
#...P.....#.........#
#..T.T....#......T..#
#.T←......#..T...T..#
#.........O.P.T.....#
#..P......#.........#
#.....P...#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,3)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(3,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R00(6,9)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,4)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 54 · pos R00(3,6) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 12
I am at R00(3,6) facing up. The front tile is a wall. I will turn right to explore other areas.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....TP...#.........#
#.........#.........#
#...P.....#.........#
#..T.T....#......T..#
#.T↑......#..T...T..#
#.........OP..T.....#
#...P.....#.........#
#....P....#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,2)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(4,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 55 · pos R00(3,6) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 12
I am at R00(3,6) facing up. The front tile is a wall. I will strafe right to explore other areas.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.....P...#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T....#......T..#
#.T→......#..T...T..#
#.........O.P.T.....#
#...P.....#.........#
#...P.....#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,1)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(4,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 56 · pos R00(3,7) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 11
I am at R00(3,7) facing right. The front tile is player_4. I will strafe right to explore other areas.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.....P...#.........#
#....T....#.........#
#.........#.........#
#.....P...#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#..→P.....OP..T.....#
#.........#.........#
#..P......#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(4,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R00(3,9)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 57 · pos R00(3,8) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 10
I am at R00(3,8) facing right. The front tile is floor. I will strafe right to explore the area.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#....P....#.........#
#....T....#.........#
#.........#.........#
#......P..#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#..→P.....#.........#
#.P.......#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(5,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(4,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_6",
"direction": 103
},
"R00(7,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 58 · pos R00(3,9) · dir 100 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 9
I am at R00(3,9) facing right. The front tile is player_4. I will strafe left to explore other areas.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#...P.....#.........#
#....T....#.........#
#.........#.........#
#.......P.#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.P.......#.........#
#..→P.....#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(4,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R00(2,8)": {
"player_name": "player_6",
"direction": 103
},
"R00(8,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 59 · pos R00(3,8) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 10
I am at R00(3,8) facing right. The front tile is player_4. I will strafe right to explore other areas.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#..P......#.........#
#....T....#.........#
#.........#.........#
#........P#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.P.......O.P.T.....#
#..→P.....#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(3,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(4,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_6",
"direction": 103
},
"R00(9,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 60 · pos R00(3,9) · dir 100 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 9
I am at R00(3,9) facing right. The front tile is player_4. I will strafe left to explore other areas and avoid the player.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.P.......#.........#
#....T....#.........#
#.........#.........#
#........P#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.P.......OP..T.....#
#.........#.........#
#..→P.....#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,1)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_6",
"direction": 103
},
"R00(9,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 61 · pos R00(3,8) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 10
I am at R00(3,8) facing right. The front tile is a wall. I will move forward to continue exploring the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#.P..T....#.........#
#.........#.........#
#.......P.#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.P.......O.P.T.....#
#..→......#.........#
#....P....#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,2)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_6",
"direction": 103
},
"R00(8,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 62 · pos R00(4,8) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 9
I am at R00(4,8) facing right. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.P.......#.........#
#......P..#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.P.......OP..T.....#
#...→.....#.........#
#.....P...#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,3)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_6",
"direction": 103
},
"R00(7,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 63 · pos R00(5,8) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 8
I am at R00(5,8) facing right. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.P...P...#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.P.......O.P.T.....#
#....→....#.........#
#......P..#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,4)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(7,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 64 · pos R00(6,8) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
I am at R00(6,8) facing right. The front tile is player_4. I will turn right to avoid the player and explore other areas.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#.PT.T....#......T..#
#.T.......#..T...T..#
#..P......OP..T.....#
#.....→P..#.........#
#.........#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,5)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(7,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 65 · pos R00(6,8) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
I am at R00(6,8) facing down. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#...P.....#.........#
#.PT.T....#......T..#
#.T.......#..T...T..#
#...P.....O.P.T.....#
#.....↓...#.........#
#......P..#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,5)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(7,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R00(4,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 66 · pos R00(6,9) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 6
I am at R00(6,9) facing down. The front tile is floor. I will move backward to explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#.PTPT....#......T..#
#.T.......#..T...T..#
#....P....OP..T.....#
#......P..#.........#
#.....↓...#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,5)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(7,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R00(5,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 67 · pos R00(6,8) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
I am at R00(6,8) facing down. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#.PTPT....#......T..#
#.T.......#..T...T..#
#.....P...O.P.T.....#
#.....↓...#.........#
#......P..#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,5)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(7,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R00(6,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 68 · pos R00(6,9) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 6
I am at R00(6,9) facing down. The front tile is floor. I will move backward to avoid oscillating and explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.P.......#.........#
#..T.T....#......T..#
#.T.P.....#..T...T..#
#......P..OP..T.....#
#......P..#.........#
#.....↓...#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(2,4)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(7,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R00(7,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 69 · pos R00(6,8) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
I am at R00(6,8) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#..P......#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.......P.O.P.T.....#
#.....↓...#.........#
#......P..#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(3,4)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(7,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R00(8,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 70 · pos R00(6,9) · dir 101 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 6
I am at R00(6,9) facing down. The front tile is floor. I will strafe left to avoid oscillating and explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#...P.....#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#........POP..T.....#
#......P..#.........#
#.....↓...#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(4,4)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(7,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 71 · pos R00(7,9) · dir 101 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 7
I am at R00(7,9) facing down. The front tile is floor. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#........POP..T.....#
#......P..#.........#
#......↓..#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(5,4)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(7,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 72 · pos R00(6,9) · dir 101 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 6
I am at R00(6,9) facing down. The front tile is floor. I will strafe left to avoid oscillating and explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.....P..P#P........#
#.....↓...#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(5,4)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(6,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 103
},
"R00(9,8)": {
"player_name": "player_6",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 73 · pos R00(7,9) · dir 101 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 7
I am at R00(7,9) facing down. The front tile is a wall. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#....P....#.........#
#......↓.P#P........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(5,4)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R00(9,9)": {
"player_name": "player_6",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 74 · pos R00(6,9) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 6
I am at R00(6,9) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.....P...#.........#
#..T.T....#......T..#
#.T.P.....#..T...T..#
#.........O...T.....#
#.........#.........#
#....P↓..P#P........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(6,4)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 103
},
"R00(9,9)": {
"player_name": "player_6",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 75 · pos R00(6,8) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
I am at R00(6,8) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#......P..#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#.........O...T.....#
#....P↓...#P........#
#.......P.#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,4)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R00(8,9)": {
"player_name": "player_6",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 76 · pos R00(6,9) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 6
I am at R00(6,9) facing down. The front tile is floor. I will move backward to avoid oscillating and explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.......P.#.........#
#..T.T....#......T..#
#.T...P...#..T...T..#
#.........OP..T.....#
#.......P.#.........#
#....P↓...#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(8,4)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R00(8,8)": {
"player_name": "player_6",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 77 · pos R00(6,8) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
I am at R00(6,8) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#........P#.........#
#..T.T....#......T..#
#.T....P..#..T...T..#
#.........O.P.T.....#
#....P↓..P#.........#
#.........#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,4)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R00(9,8)": {
"player_name": "player_6",
"direction": 100
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 78 · pos R00(6,9) · dir 101 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 6
I am at R00(6,9) facing down. The front tile is floor. I will strafe left to avoid oscillating and explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T...P#......T..#
#.T.....P.#..T...T..#
#........PO..PT.....#
#.........#.........#
#....P↓...#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,5)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 79 · pos R00(7,9) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 7
I am at R00(7,9) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T..P.#......T..#
#.T......P#..T...T..#
#.......P.O.P.T.....#
#....P....#.........#
#......↓..#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(8,5)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R00(8,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 80 · pos R00(7,8) · dir 102 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 8
I am at R00(7,8) facing left. The front tile is floor. I will strafe left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.......PPO.P.T.....#
#....P.←..#.........#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(8,6)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
},
"R00(8,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 81 · pos R00(7,9) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
I am at R00(7,9) facing left. The front tile is floor. I will turn left to align with the direction of long_task_2 at R01(6,15).
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T....P..#..T...T..#
#......P..OP..T.....#
#........P#.........#
#....P.←..#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,6)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 102
},
"R00(7,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 82 · pos R00(7,9) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 7
I am at R00(7,9) facing left. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T.P..#......T..#
#.T.......#..T...T..#
#.......P.O.P.T.....#
#....P....#.........#
#......↓.P#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,5)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R00(8,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 83 · pos R00(7,8) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 8
I am at R00(7,8) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T.P..#......T..#
#.T.......#..T...T..#
#........POP..T.....#
#....P.↓..#.........#
#........P#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(7,5)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 84 · pos R00(7,9) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 7
I am at R00(7,9) facing down. The front tile is floor. I will move backward to avoid oscillating and explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T..P.#......T..#
#.T.......#..T...T..#
#........POP..T.....#
#....P....#.........#
#......↓.P#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(8,5)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 101
},
"R00(9,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 85 · pos R00(7,8) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 8
I am at R00(7,8) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T...P#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#....P.↓.P#P........#
#.........#.........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,5)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(5,8)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 101
},
"R00(9,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 86 · pos R00(7,9) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 7
I am at R00(7,9) facing down. The front tile is floor. I will move backward to avoid oscillating and explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T......P#..T...T..#
#........PO...T.....#
#.....P.P.#.........#
#......↓..#P........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 101
},
"R00(6,8)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 87 · pos R00(7,8) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 8
I am at R00(7,8) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.......P.O...T.....#
#.....P↓..#P........#
#.......P.#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(8,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(6,8)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 100
},
"R00(8,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 88 · pos R00(7,9) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 7
I am at R00(7,9) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T......P#..T...T..#
#........PO...T.....#
#.....P.P.#P........#
#......↓..#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(6,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 89 · pos R00(7,8) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 8
I am at R00(7,8) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.......P.O...T.....#
#......↓..#P........#
#.....P.P.#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(8,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(6,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 101
},
"R00(8,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 90 · pos R00(7,8) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 8
I am at R00(7,8) facing down. The front tile is floor. I will move backward to avoid oscillating and explore the map.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T......P#..T...T..#
#........PO...T.....#
#......↓..#P........#
#......PP.#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R00(7,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 91 · pos R00(7,7) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 9
I am at R00(7,7) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#......↓P.O...T.....#
#.........#P........#
#......P.P#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(8,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R00(7,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 103
},
"R00(8,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 92 · pos R00(7,8) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 8
I am at R00(7,8) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T......P#..T...T..#
#........PO...T.....#
#......↓.P#.........#
#.........#P........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(7,10)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 93 · pos R00(7,9) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
I am at R00(7,9) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#........PO...T.....#
#.......P.#.........#
#......↓..#.P.......#
#######O####D########
#......P..#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(8,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 94 · pos R01(7,10) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 6
I am at R01(7,10) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#........P#.P.......#
#.........#.........#
#######O####D########
#.........#P........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,6)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(10,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 95 · pos R01(7,11) · dir 101 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 5
I am at R01(7,11) facing down. The front tile is floor. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........POPP.T.....#
#.........#.........#
#........P#.........#
#######O####D########
#......↓..#.P.......#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R00(9,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 101
},
"R01(7,13)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 96 · pos R01(6,11) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 4
I am at R01(6,11) facing down. The front tile is floor. My target is long_task_2 at R01(6,15). I will move forward to get closer to the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#PP.......#
#.......P.#.........#
#######O####D########
#.....↓...#.........#
#..T......#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(10,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(6,13)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 97 · pos R01(6,12) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 3
I am at R01(6,12) facing down. The front tile is floor. My target is long_task_2 at R01(6,15). I will move forward to get closer to the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.......P.#.........#
#.........#PP.......#
#######O####D########
#.........#.P.......#
#..T..↓...#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(6,14)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 98 · pos R01(6,12) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 3
I am at R01(6,12) facing down. The front tile is floor. My target is long_task_2 at R01(6,15). I will move forward to get closer to the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#........P#PP.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T..↓...#.P.......#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(6,13)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 99 · pos R01(6,11) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 4
I am at R01(6,11) facing down. The front tile is floor. My target is long_task_2 at R01(6,15). I will move forward to get closer to the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#........P#PP.......#
#######O####D########
#.....↓...#.........#
#..T......#P........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(6,14)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 100 · pos R01(6,12) · dir 101 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 3
I am at R01(6,12) facing down. The front tile is floor. My target is long_task_2 at R01(6,15). I will move forward to get closer to the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#PP.......#
#.......P.#.........#
#######O####D########
#.........#.........#
#..T..↓...#P........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(6,13)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 101 · pos R01(6,11) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 4
I am at R01(6,11) facing down. The front tile is floor. My target is long_task_2 at R01(6,15). I will move forward to get closer to the task. I've been oscillating, so I'll stick to the suggested action.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.......P.#.........#
#.........#PP.......#
#######O####D########
#.....↓...#P........#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(6,14)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 102 · pos R01(6,12) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 3
I am at R01(6,12) facing down. The front tile is floor. My target is long_task_2 at R01(6,15). I will move forward to get closer to the task. I've been oscillating, so I'll stick to the suggested action.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#........P#PP.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T..↓...#P........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(5,14)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 103 · pos R01(6,13) · dir 101 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 2
I am at R01(6,13) facing down. The front tile is floor. My target is long_task_2 at R01(6,15). I will move forward to get closer to the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO..PT.....#
#.........#.........#
#.........#PP.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.....↓...#P....T...#
#...P.....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(4,14)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_5",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 104 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O.P.T.....#
#.........#PP.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...OP........#
#.T.P.T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(4,15)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 105 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 1/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO..PT.....#
#.........#.........#
#.........#PP.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#P....T...#
#.....↓...O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(4,16)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_5",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 106 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 2/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O.P.T.....#
#.........#PP.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...OP........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(4,17)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R00(8,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 107 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 3/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO..PT.....#
#.........#.........#
#.........#PP.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(4,18)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 108 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 4/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO.P.T.....#
#.........#PP.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(4,18)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 109 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 5/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#PP.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(3,18)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(10,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 110 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 6/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#.........#PP.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...O..P......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(3,18)": {
"player_name": "player_4",
"direction": 102
},
"R11(13,14)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 111 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 7/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O..PT.....#
#.........#.........#
#.........#PP.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(3,18)": {
"player_name": "player_4",
"direction": 102
},
"R11(14,14)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 112 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 8/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O.P.T.....#
#.........#PP.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...O....P....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(3,18)": {
"player_name": "player_4",
"direction": 102
},
"R11(15,14)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 113 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 9/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O..PT.....#
#.........#.........#
#.........#PP.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(3,18)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 114 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 10/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O.P.T.....#
#.........#PP.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...O......P..#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(3,18)": {
"player_name": "player_4",
"direction": 102
},
"R11(17,14)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 115 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 11/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O..PT.....#
#.........#.........#
#.........#PP.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(3,18)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 116 · pos R01(6,14) · dir 101 · action DO_TASK · assigned 1/3 remaining · minDist 1
I am at R01(6,14) facing down. The front tile is the target task long_task_2. I will do the task.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_2 | R01(6,15) | 12/13 | 13 |
Assigned tasks (completed) — 2
short_task_6, common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O.P.T.....#
#.........#PP.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R01(3,18)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 117 · pos R01(6,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. I will move backward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#PP.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(3,18)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 118 · pos R01(6,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.....↓...#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 102
},
"R01(3,18)": {
"player_name": "player_4",
"direction": 100
},
"R11(18,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 119 · pos R01(6,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.P.......#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....↓...O......P..#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(4,18)": {
"player_name": "player_4",
"direction": 100
},
"R11(17,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(14,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 120 · pos R01(6,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.....←...#.....T...#
#.........O......P..#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(4,18)": {
"player_name": "player_4",
"direction": 100
},
"R11(17,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(14,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 121 · pos R01(5,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will strafe right to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#..P......#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#....←....#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..P....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,6)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 102
},
"R01(5,18)": {
"player_name": "player_4",
"direction": 100
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 122 · pos R01(5,12) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#...P.....#
#.........#P........#
#######O####D########
#.........#.........#
#..T.←....#.........#
#.........#.....T...#
#.........O....P....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R01(6,18)": {
"player_name": "player_4",
"direction": 100
},
"R11(15,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 123 · pos R01(4,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O...T.....#
#.........#PP..P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T←.....#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R01(7,18)": {
"player_name": "player_4",
"direction": 100
},
"R11(14,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 124 · pos R01(5,12) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#.....P...#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T.←....#.........#
#.........#.....T...#
#.........O..P......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_4",
"direction": 100
},
"R11(13,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 125 · pos R01(4,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O.P.T.....#
#.........#.P....P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T←.....#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,18)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 126 · pos R01(5,12) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#.......P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T.←....#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 127 · pos R01(4,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O.P.T.....#
#.........#.P......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T←.....#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,18)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 103
},
"R10(19,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 128 · pos R01(5,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#........P#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T.←....#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,18)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,13)": {
"player_name": "player_5",
"direction": 103
},
"R10(19,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 129 · pos R01(6,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O.P.T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T..←...#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,18)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 130 · pos R01(7,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#......P..#
#.........#.P.......#
#######O####D########
#.........#P........#
#..T...←..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........P#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,17)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 131 · pos R01(8,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O.P.T.....#
#.........#.P...P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T....←.#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,16)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 132 · pos R01(9,12) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#....P....#
#.........#.P.......#
#######O####D########
#.........#P........#
#..T.....←#.........#
#.........#.....T...#
#.........O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,15)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 133 · pos R01(8,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O.P.T.....#
#.........#.P.P.....#
#.........#.........#
#######O####D########
#.........#P........#
#..T....←.#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,14)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 134 · pos R01(8,13) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#...P.....#
#.........#.P.......#
#######O####D########
#.........#P........#
#..T......#.........#
#.......←.#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,14)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 135 · pos R01(8,14) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O.P.T.....#
#.........#...P.....#
#.........#.P.......#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.......←.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(10,14)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 136 · pos R01(8,15) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#...P.....#
#.........#P........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T.←.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 137 · pos R01(8,16) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#...P.....#
#.........#.P.......#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.......←.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 138 · pos R01(8,17) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#...P.....#
#.........#P........#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O..P......#
#.T...T...#.........#
#.........#.........#
#.......←.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(13,14)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 139 · pos R01(8,18) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#...P.....#
#.........#.P.......#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,14)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 140 · pos R01(8,19) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#...P.....#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O....P....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......←.#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(15,14)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 141 · pos R01(8,18) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#...P.....#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#P....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,14)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,13)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 142 · pos R01(8,19) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#P..P.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP.....P..#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......←.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(17,14)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 143 · pos R01(7,19) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#.P.P.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......←..#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,15)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 144 · pos R01(6,19) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#..PP.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP.......P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....←...#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 145 · pos R01(5,19) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#.P.P.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP.......P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#....←....#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 146 · pos R01(5,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#..PP.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T..←....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,15)": {
"player_name": "player_4",
"direction": 101
},
"R11(10,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 147 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........OP..T.....#
#.........#.P.......#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 103
},
"R11(19,16)": {
"player_name": "player_4",
"direction": 101
},
"R01(9,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 148 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........O...T.....#
#.........#..PP.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......TP#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(19,17)": {
"player_name": "player_4",
"direction": 101
},
"R01(8,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 149 · pos R01(4,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#..P......#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 103
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 101
},
"R01(7,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 150 · pos R01(5,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..←....#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 100
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(6,14)": {
"player_name": "player_5",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 151 · pos R01(6,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T.P.T..#
#.........O..PT.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...←...#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,5)": {
"player_name": "player_2",
"direction": 100
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 103
},
"R01(6,13)": {
"player_name": "player_5",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 152 · pos R01(5,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T..PT..#
#.........O..PTP....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..←....#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,5)": {
"player_name": "player_2",
"direction": 100
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R01(6,12)": {
"player_name": "player_5",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 153 · pos R01(4,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T.P.T..#
#.........O..PTP....#
#.........#.........#
#.........#.........#
#######O####D########
#.....P...#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_2",
"direction": 100
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 101
},
"R01(6,11)": {
"player_name": "player_5",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 154 · pos R01(5,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#....P....#
#.........#.........#
#######O####D########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..←....#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_2",
"direction": 100
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(5,11)": {
"player_name": "player_5",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 155 · pos R01(6,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T.P.T..#
#.........O..PTP....#
#.........#.........#
#.........#.........#
#######O####D########
#...P.....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...←...#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_2",
"direction": 100
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(4,11)": {
"player_name": "player_5",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 156 · pos R01(5,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#....P....#
#.........#.........#
#######O####D########
#...P.....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..←....#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(4,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 157 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T.P.T..#
#.........O..PTP....#
#.........#.........#
#.........#.........#
#######O####D########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(5,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 158 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T.P....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T←......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(5,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 159 · pos R01(4,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#..P......#
#.........#....P....#
#######O####D########
#....P....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(5,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 160 · pos R01(5,18) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#..P......#
#.........#....P....#
#######O####D########
#.........#.........#
#..T.P....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..↑....#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(5,12)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 161 · pos R01(5,17) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T..P...#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....↑....#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(6,12)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 162 · pos R01(5,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T.P.T..#
#.........O...TP....#
#.........#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....↑....#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 163 · pos R01(5,15) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........O..PT.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T....P.#.........#
#.........#.....T...#
#.........O.........#
#.T..↑T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 164 · pos R01(5,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........OP..TP....#
#.........#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T.....P#.........#
#.........#.....T...#
#....↑....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 165 · pos R01(5,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........O.PPT.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T....P.#.........#
#....↑....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(14,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 166 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..P......#
#.........#....P....#
#######O####D########
#.........#.........#
#..T.↑..P.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 167 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O.PPT.....#
#.........#....P....#
#.........#.........#
#######O####D########
#....↑....#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 168 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..TP....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T.↑....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 169 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T.P.T..#
#.........O.PPT.....#
#.........#.........#
#.........#.........#
#######O####D########
#....↑....#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 170 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........OP..TP....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T.↑....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 171 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T.P.T..#
#.........O.PPT.....#
#.........#.........#
#.........#.........#
#######O####D########
#....↑....#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 172 · pos R01(5,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T.↑....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 173 · pos R01(5,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T.P.T..#
#.........O.PPT.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#....↑....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 174 · pos R01(5,14) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....↑....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 175 · pos R01(5,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O.PPT.P...#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T..↑T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 176 · pos R01(5,16) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....↑....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 177 · pos R01(5,17) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O.PPT.P...#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....↑....#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 178 · pos R01(5,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T..PT..#
#.........OP.PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..↑....#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 179 · pos R01(5,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........OPP.T.P...#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#....↑....#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 180 · pos R01(5,18) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........O..PT.....#
#.........#.....P...#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..↑....#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 181 · pos R01(5,17) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P...P.T..#
#.T.......#..T...T..#
#.........O.P.T.P...#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....↑....#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 182 · pos R01(5,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.....P...#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..↑....#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 183 · pos R01(5,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#....↑....#........P#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,19)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 184 · pos R01(5,18) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.....P...#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..↑....#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 185 · pos R01(5,17) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O.P.T.P...#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....↑....#.......TP#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,17)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 186 · pos R01(5,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#....↑....#........P#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,13)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 187 · pos R01(5,15) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O.P.T.P...#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T..↑T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,15)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 188 · pos R01(5,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....↑....O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 189 · pos R01(5,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#....↑....#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 190 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T.↑....#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 191 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#....↑....#........P#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 192 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T.↑....#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 193 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#....↑....#........P#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 194 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T.↑....#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 195 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#....↑....#........P#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 196 · pos R01(5,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T.↑....#........P#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,13)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 197 · pos R01(5,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#....↑....#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 198 · pos R01(5,14) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#........P#
#.........#.....T...#
#....↑....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 199 · pos R01(5,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#........P#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T..↑T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_4",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 200 · pos R01(5,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T..PT..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#....→....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 201 · pos R01(6,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T.P.T..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.....→...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 202 · pos R01(7,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#....P.T..#
#.T.......#..TP..T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#......→..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(14,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 203 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P..P.PT..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 204 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...PP.T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 205 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P..PT..#
#.T.......#..T...T..#
#.........OP.PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 206 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...PP.T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 207 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P..PT..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#P........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 208 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...PP.T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 209 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P..PT..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#P........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 210 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...PP.T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 211 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P..PT..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#P........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 212 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...PP.T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 213 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P..PT..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#P........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 214 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...PP.T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 215 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..TP..T..#
#.........O..PT.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(14,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 216 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T.P.T..#
#.........OPP.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 217 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T..PT..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 218 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P...P.T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 219 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P...P....#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 220 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.P...#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 221 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT..P..#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(17,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 222 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 223 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT....P#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 224 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 225 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT....P#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 226 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 227 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT....P#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 228 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 229 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT....P#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 230 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 231 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT....P#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 232 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 233 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT....P#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 234 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 235 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT....P#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 236 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 237 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT....P#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 238 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 239 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P.......P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT....P#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 240 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 100
},
"R10(18,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 241 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 242 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 243 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 244 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 245 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 246 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 247 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 248 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 249 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 250 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...TP.#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 251 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 252 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 253 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 254 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 255 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 256 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 257 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 258 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 259 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 260 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 261 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 262 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 263 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 264 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 265 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 266 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 267 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 268 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 269 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 270 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 271 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 272 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 273 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 274 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 275 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 276 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 277 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 278 · pos R01(8,16) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......→.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 279 · pos R01(9,16) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#........→#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_4",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_5",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 280 · pos R01(8,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.......↓.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 281 · pos R01(8,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........OP..T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.......↓.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 282 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 283 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........OP..T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 284 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.P.......#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 285 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#......PP.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 286 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#......PP.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 287 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.P...P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 288 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P...P...#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 289 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.P...P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 290 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P...P...#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 291 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.P...P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 292 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 293 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.P.P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 294 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.P.....#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 295 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.P.P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 296 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.P.....#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 297 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.P.P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 298 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 299 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..P....P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 300 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 301 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..P....P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 302 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 303 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..P....P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 304 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 305 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..P....P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 306 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 307 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..P....P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 308 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 309 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#P.P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 310 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P.P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 311 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#P.P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 312 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P.P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 313 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#P.P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 314 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P.P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 315 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#P.P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 316 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P.P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 317 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#P.P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 318 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P.P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 319 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..P....P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 320 · pos R01(8,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.PP....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 321 · pos R01(7,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.PP....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T....←..#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 322 · pos R01(6,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.PP....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T...←...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,5)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 323 · pos R01(5,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T..←....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 324 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.PP....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 325 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#P........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 326 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.PP....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 327 · pos R01(3,18) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#P........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 328 · pos R01(4,18) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.←.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 329 · pos R01(3,18) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 330 · pos R01(3,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is walkable. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.PP....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#..←......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 331 · pos R01(2,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.PP....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.←.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 332 · pos R01(1,17) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.PP....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#←........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 333 · pos R01(1,16) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#←........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 334 · pos R01(1,15) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#←T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 335 · pos R01(1,14) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#←........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 336 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 337 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 338 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will strafe left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 339 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 340 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will strafe left to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 341 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks. The front tile is a wall. I will strafe right to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 100
},
"R10(10,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 342 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 343 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.←.......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(8,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 344 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#......P..O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(7,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 345 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.....P...O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.←.......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(6,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 346 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will strafe left to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#....P....O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(5,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 347 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will strafe right to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#...P.....O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(4,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 348 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will strafe left to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,7)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 349 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will strafe left to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 350 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will strafe right to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 351 · pos R01(1,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 352 · pos R01(2,12) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#.←T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 353 · pos R01(1,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 354 · pos R01(2,12) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#.←T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,7)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 355 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will strafe right to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 356 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will strafe left to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,7)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 357 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will strafe left to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 358 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will strafe right to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 359 · pos R01(1,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 360 · pos R01(2,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#.↑T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 361 · pos R01(2,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.↑.......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 362 · pos R01(2,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#.↑T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 363 · pos R01(2,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.P....P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.↑.......#.....T...#
#.........O.........#
#.T...T...#......P..#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 364 · pos R01(2,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#......P..#
#######O####D########
#.........#.........#
#.↑T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 365 · pos R01(2,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.↑.......#.....T...#
#.........O.........#
#.T...T...#....P....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R11(15,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 366 · pos R01(2,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.↑.......O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 367 · pos R01(2,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.↑.......#.....T...#
#.........O.........#
#.T...T...#..P......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R11(13,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 368 · pos R01(2,14) · dir 103 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is a wall. I will strafe right to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.↑.......O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 369 · pos R01(3,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......OP..T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#..↑......O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,7)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 370 · pos R01(3,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#..P......#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#..↑......#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,8)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 371 · pos R01(3,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#..P......#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#..↑......O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 372 · pos R01(3,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#...P.....#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#..↑......#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(4,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 373 · pos R01(3,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#....P....#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#..↑......O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(5,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 374 · pos R01(3,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.....P...#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#..↑......#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(6,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 375 · pos R01(3,14) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#......P..#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#..↑......O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(7,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 376 · pos R01(3,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#......P..#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T↑..T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(7,8)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 377 · pos R01(3,16) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#......P..#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#..↑......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(7,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 378 · pos R01(3,17) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#......P..#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#..↑......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(7,8)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 379 · pos R01(3,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#......P..#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T↑......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(7,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 380 · pos R01(3,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#......P..#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↑......#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R00(7,9)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 381 · pos R01(3,18) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T↑......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,10)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 382 · pos R01(3,17) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#..↑......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 383 · pos R01(3,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T↑......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 384 · pos R01(3,19) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#..↑......#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 385 · pos R01(3,18) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#......P..O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↑......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 386 · pos R01(3,17) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...TP..#.........#
#.........#.........#
#..↑......#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 387 · pos R01(3,16) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#..↑...P..#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 388 · pos R01(3,15) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T↑..T...#.........#
#.........#.........#
#......P..#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 389 · pos R01(3,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#..↑......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 390 · pos R01(3,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#..↑......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(7,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 391 · pos R01(3,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#..↑......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(8,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 392 · pos R01(3,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#..↑......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(9,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 393 · pos R01(3,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#..↑......O.........#
#.T...T...#.........#
#.........#.........#
#........P#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(9,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 394 · pos R01(3,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#..↑......#.....T...#
#.........O.........#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(9,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 395 · pos R01(3,14) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#..↑......O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(9,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 396 · pos R01(3,15) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T↑..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(9,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 397 · pos R01(3,16) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#..↑......#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R01(9,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 398 · pos R01(3,17) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#..↑......#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(10,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 399 · pos R01(3,18) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move backward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↑......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 400 · pos R01(3,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am currently oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#..→......#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 401 · pos R01(4,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am oscillating. The front tile is walkable. I will move forward to explore a different direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...→.....#P........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 402 · pos R01(5,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#....→....#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 403 · pos R01(6,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#..P......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....→...#P........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 404 · pos R01(7,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#......→..#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 405 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#....P....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 406 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#..P......#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 407 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#......P..#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(13,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,5)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 408 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 409 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(13,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,5)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 410 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,5)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 411 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P..PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(13,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 412 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......TP#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 413 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.......→.#P........#
#####################
Visible players
{
"R10(13,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 414 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P....P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#........P#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 415 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P.......P#
#####################
Visible players
{
"R10(13,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 416 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.TP....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.......P.#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 417 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........OP..T.P...#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.......→.#P........#
#####################
Visible players
{
"R10(13,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 418 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.TP....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T...P#
#........→#.........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 419 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#.PT...T..#
#.........O...T.P...#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.......→.#P........#
#####################
Visible players
{
"R10(13,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 420 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.PP...T..#
#.T.......#..T..PT..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T...P#
#........→#.........#
#####################
Visible players
{
"R10(13,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 421 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#P.....T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......TP#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,17)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 422 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.PP...T..#
#.T.......#..TP..T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 423 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.PP......#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,4)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 424 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T..PT..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,3)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 425 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(12,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 426 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PTP..T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,3)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 427 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#........P#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 428 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 429 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#........P#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 430 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#........P#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 431 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.......P.#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 432 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 433 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,5)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 434 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 435 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#...P.....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 436 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#..P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 437 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.P.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 438 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#P.T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 439 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#P........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 440 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#..P......#
#.........#.........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#P.T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,4)": {
"player_name": "player_6",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 441 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.PP......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#.PT.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,3)": {
"player_name": "player_6",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 442 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.PP......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#P.T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 443 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#.PT.T....#
#........→#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 444 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#..P......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#P.T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 445 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#P......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 446 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 447 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.....P...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 448 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#......P..#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(17,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 449 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......PP.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(17,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 450 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.....P...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.....P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 451 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......PP.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#..P......#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(13,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(17,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 452 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.....P...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.....P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 453 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#......P..#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(17,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 454 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#......P..#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 455 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 456 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.......→.#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 457 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#......P..#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 458 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.......→.#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 459 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#......P..#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 460 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.......→.#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 461 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#......P..#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 462 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.....P...#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 463 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#........→#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 464 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.....P...#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 465 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#........→#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 466 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.....P...#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 467 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#....P....#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 468 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#...P.....#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 469 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#........→#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 470 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#...P.....#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 471 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#........→#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 472 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#...P.....#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 473 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#........→#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 474 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#...P.....#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 475 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#..P......#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 476 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.P.......#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 477 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#........→#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 478 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 479 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#........→#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 480 · pos R01(8,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 481 · pos R01(7,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......↓..#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 482 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,4)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 483 · pos R01(7,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......↓..#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 484 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,6)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 485 · pos R01(7,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#......↓..#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 486 · pos R01(6,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....↓...#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 487 · pos R01(6,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...↓...#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 488 · pos R01(6,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.....↓...#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 489 · pos R01(6,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...↓...#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 490 · pos R01(6,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....↓...#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 491 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 492 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 493 · pos R01(5,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#....↓....#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 494 · pos R01(4,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#...↓.....#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 495 · pos R01(4,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↓.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 496 · pos R01(4,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↓.....#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 497 · pos R01(4,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↓.....#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 498 · pos R01(4,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↓.....#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 499 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 500 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↓......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 501 · pos R01(3,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 502 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 503 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 504 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 505 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 506 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 507 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 508 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 509 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 510 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 511 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 512 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 513 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 514 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 515 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 516 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 517 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 518 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 519 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to continue exploring, avoiding oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 520 · pos R01(1,18) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#←T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 521 · pos R01(1,17) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#←........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 522 · pos R01(1,16) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#←........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(16,1)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 523 · pos R01(1,15) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.....P..#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#←T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,1)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 524 · pos R01(1,14) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P...P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#←........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,2)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 525 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.....P...#
#######O####D########
#.........#.P.......#
#..T......#.........#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 526 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P....#
#######O####D########
#.........#.........#
#←.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 527 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...P.....#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 528 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P......#
#######O####D########
#.........#.........#
#←.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 529 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#....P....#
#.........#.P.......#
#######O####D########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 530 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#.....P...#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 531 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#......P..#
#.........#.P.......#
#######O####D########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 532 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,17)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 533 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.P..P....#
#######O####D########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 534 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#..P......#
#######O####D########
#.........#.........#
#←.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 535 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.P...T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 536 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#P.......P#
#######O####D########
#.........#.........#
#←.T......#.P.......#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 537 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P..P.#
#######O####D########
#←........#.P.......#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 538 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#..P......#
#######O####D########
#.........#P........#
#←.T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 539 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.........#
#.........#.P..P....#
#######O####D########
#.........#.........#
#..T......#P........#
#←........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 540 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T..P..#
#.........#....P....#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 541 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.P..P....#
#######O####D########
#←........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 542 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....PP...#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 543 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#.........#
#.........#.P..P....#
#######O####D########
#.........#.........#
#..T......#P........#
#←........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 544 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#....P....#
#.........#..P......#
#######O####D########
#.........#P........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 545 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P....#
#######O####D########
#←........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 546 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........O...T.....#
#.........#....P....#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 547 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P....#
#######O####D########
#.........#.P.......#
#..T......#.........#
#←........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,5)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 548 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#..P......#
#######O####D########
#.........#P........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 549 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P....#
#######O####D########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 550 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#P........#
#######O####D########
#.........#P........#
#←.T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 551 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P....#
#######O####D########
#.........#.........#
#..T......#PP.......#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 552 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#P........#
#######O####D########
#.........#PP.......#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 553 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P....#
#######O####D########
#←........#P........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 554 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#..P......#
#######O####D########
#.........#PP.......#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 555 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P....#
#######O####D########
#.........#.........#
#..T......#PP.......#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 556 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#P........#
#######O####D########
#.........#.P.......#
#←.T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 557 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P....#
#######O####D########
#←........#.........#
#..T......#.P.......#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 558 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#..P......#
#######O####D########
#.........#.P.......#
#←.T......#.........#
#.........#..P..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 559 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P....#
#######O####D########
#.........#.........#
#..T......#.P.......#
#←........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 560 · pos R01(1,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#.P.......#
#######O####D########
#.........#.........#
#↑.T......#.........#
#.........#.P.P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 561 · pos R01(1,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move backward to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P...P....#
#######O####D########
#↑........#.........#
#..T......#.........#
#.........#..P.PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(13,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 562 · pos R01(1,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P...P....#
#.........#.........#
#######O####D########
#.........#.........#
#↑.T......#.........#
#.........#..PP.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(13,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 563 · pos R01(1,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move backward to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.P.....#
#.........#.........#
#######O####D########
#↑........#.........#
#..T......#.........#
#.........#.P..PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 564 · pos R01(1,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move backward to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#.........#.........#
#↑.T......#.........#
#.........#..PP.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 100
},
"R11(13,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 565 · pos R01(1,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.P.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#↑........#.P...T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 566 · pos R01(1,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.P......#
#.........#.........#
#######O####D########
#.........#.........#
#↑.T......#.........#
#.........#..P..T...#
#.........O....P....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(13,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 567 · pos R01(1,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move backward to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.PP......#
#.........#.........#
#######O####D########
#↑........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 568 · pos R01(1,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#↑.T......#.........#
#.........#....PT...#
#.........O......P..#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 569 · pos R01(1,11) · dir 103 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#↑........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 570 · pos R01(2,11) · dir 103 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.↑.......#.........#
#..T......#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 571 · pos R01(3,11) · dir 103 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#..↑......#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 572 · pos R01(4,11) · dir 103 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to continue exploring, avoiding the wall and oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#...↑.....#.........#
#..T......#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 573 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#....↑....#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 574 · pos R01(5,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 575 · pos R01(5,13) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#....↑....#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 576 · pos R01(5,14) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#....↑....O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 577 · pos R01(5,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#....↑....#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 578 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 579 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#....↑....#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 580 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 581 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#....↑....#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 582 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 583 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P........#
#######O####D########
#....↑....#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 584 · pos R01(5,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 585 · pos R01(5,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#....↑....#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 586 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 587 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P........#
#######O####D########
#....↑....#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 588 · pos R01(5,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 589 · pos R01(5,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#....↑....#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 590 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 591 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P........#
#######O####D########
#....↑....#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 592 · pos R01(5,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 593 · pos R01(5,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#....↑....#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 594 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 595 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#.........#
#.........#P........#
#######O####D########
#....↑....#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 596 · pos R01(5,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PTP....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 597 · pos R01(5,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#....P....#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#....↑....#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 598 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P..P....#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 599 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#....P....#
#.........#P........#
#######O####D########
#....↑....#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 600 · pos R01(5,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#....P....#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T.→....#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 103
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 601 · pos R01(6,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#.PP......#
#.........#.........#
#######O####D########
#.........#.........#
#..T..→...#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 602 · pos R01(7,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O.PPT.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T...→..#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 603 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 604 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 605 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 606 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 607 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.PP......#
#.........#.........#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 608 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 609 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.PP......#
#.........#.........#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 610 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 611 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#..P......#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 612 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 613 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#....P....#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 614 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 615 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#......P..#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 616 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#......P..#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 617 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#........P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,3)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 618 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 619 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#........P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 620 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,4)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 621 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 622 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#........P#
#.........#.........#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 623 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,5)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 624 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#..P......#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 625 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 626 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#........P#
#.........#.........#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,4)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 627 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 628 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#........P#
#.........#.........#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......TP#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 629 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(18,5)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 630 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 631 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#........P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(18,5)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 632 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 633 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#..P......#
#.........#........P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 634 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O..PT.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#........P#
#####################
Visible players
{
"R10(18,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 635 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#..P......#
#.........#........P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 636 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT....P#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#........P#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 637 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#..P......#
#.........#........P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 638 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT....P#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 639 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#..P......#
#.........#........P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 640 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 641 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#...P..P..#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,14)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 642 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#....PP...#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 643 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#...P..P..#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 644 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#...PP....#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 645 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.......P.#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 646 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#...PP....#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P..P..#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 647 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT.P..#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 648 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#...P.P...#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P..P..#
#####################
Visible players
{
"R10(14,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 649 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...PP....#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT.P..#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 650 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P.P....#
#.........#..P......#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P..P..#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 651 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#...PP....#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.....P...#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 652 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P.P....#
#.........#..P......#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#...P.....#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 653 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#...PP....#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.....P...#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 654 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P.P....#
#.........#..P......#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#...P.....#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 655 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#.P.......#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 656 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#.P..P....#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...PP....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 657 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#.P.......#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 658 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#....P....#
#.........#......P..#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P..P..#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 659 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 660 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#.P......P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P..P..#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 661 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 662 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.P....P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P..P..#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 663 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.P.....#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 664 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.P....P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 665 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.P.....#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 666 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.P....P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 667 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 668 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.P......P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...PP....#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 669 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P......P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 670 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#PP.......#
#.........#........P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P..P..#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 671 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#PP.....P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.......P.#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 672 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#...P.....#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 673 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#PP.....P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.......P.#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 674 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P..P..#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 675 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 676 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#..P.....P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P..P..#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 677 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#...P...P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 678 · pos R01(8,12) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P...P#
#######O####D########
#.........#.........#
#..T....→.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 679 · pos R01(9,12) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.....P.P.#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 680 · pos R01(8,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.....P.P.#
#######O####D########
#.........#.........#
#..T....↓.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#....P....#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 681 · pos R01(8,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P....P.P#
#######O####D########
#.........#.........#
#..T......#.........#
#.......↓.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.P...#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 682 · pos R01(8,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#......PP.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......↓.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#....P....#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 683 · pos R01(8,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T.↓.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...PP....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 684 · pos R01(8,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#......PP.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......↓.#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 685 · pos R01(8,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......↓.#.......T.#
#.T.......#..T.T....#
#.........#...PP....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 686 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..TPT....#
#.........#....P....#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 687 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#...P.P...#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 688 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..TPTP...#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 689 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.......↓.#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 690 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#......PP.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P...#
#.........#.......T.#
#.T.....↓.#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 691 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 692 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 693 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 694 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#......PP.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P...#
#.........#.......T.#
#.T.....↓.#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 695 · pos R01(8,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 696 · pos R01(7,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#......↓..#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 697 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 698 · pos R01(7,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#......PP.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#......↓..#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 699 · pos R01(6,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....↓...#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 700 · pos R01(6,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...↓...#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 701 · pos R01(6,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....↓...#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 702 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#......PP.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 703 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 704 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 705 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 706 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#......PP.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 707 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 708 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 709 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 710 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#......PP.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 711 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 712 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P...#
#.........#.......T.#
#.T.......#..TPT....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 713 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 714 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#......PP.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 715 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 716 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P...#
#.........#.......T.#
#.T.......#..TPT....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 717 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 718 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#......PP.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 719 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P..P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 720 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P...#
#.........#.......T.#
#.T..↓....#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 721 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#....P..P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......P..#
#.........#...P...T.#
#.T.......#..T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 722 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T...P.#
#.........#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#..P....T.#
#.T..↓....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(13,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 723 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O.P.T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.P.....T.#
#.T.......#..T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 724 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#P......T.#
#.T..↓....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 725 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.P.....T.#
#.T.......#..T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 726 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#P......T.#
#.T..↓....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 727 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.P.....T.#
#.T.......#..T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 728 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#P......T.#
#.T..↓....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 729 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O.P.T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.P.....T.#
#.T.......#..T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 730 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT...P.#
#.........#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#..P....T.#
#.T..↓....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(13,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 731 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#....P..P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.P.....T.#
#.T.......#..T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 732 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#....P..P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#P......T.#
#.T..↓....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 733 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.P.....T.#
#.T.......#..T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 734 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#P......T.#
#.T..↓....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 735 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#P.T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 736 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#P......T.#
#.T..↓....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,3)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 737 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P.......P#
#.........#.......T.#
#.T.......#..T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 738 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.....P.#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 739 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P.......P#
#.........#.......T.#
#.T.......#..T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 740 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.....P.#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 741 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#..P.....P#
#.........#.......T.#
#.T.......#..T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(13,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 742 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.....P.#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 743 · pos R01(5,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P.......P#
#.........#.......T.#
#.T.......#..T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 744 · pos R01(4,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.....P.#
#.........#.......T.#
#.T.......#..T.T....#
#...↓.....#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 745 · pos R01(4,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P.......P#
#.........#.......T.#
#.T.↓.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 746 · pos R01(4,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#P......T.#
#.T.......#..T.T....#
#...↓.....#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 747 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P.......P#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 748 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#P......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 749 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to avoid oscillation and continue exploring.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.P.....T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 750 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to continue exploring, avoiding potential oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#P......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 751 · pos R01(3,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.P.....T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 752 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#..P....T.#
#.T.......#..T.T....#
#.↓.......#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(13,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 753 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#...P...T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 754 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#....P..T.#
#.T.......#..T.T....#
#.↓.......#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 755 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.....P.T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 756 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#......PT.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 757 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.....P.T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 758 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#....P..T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 759 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.....P.T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 760 · pos R01(2,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#......PT.#
#.T.......#..T.T....#
#.→.......#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,17)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 761 · pos R01(3,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#......P..#
#.........#.......T.#
#.T.......#..T.T....#
#..→......#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,16)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 762 · pos R01(4,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#......P..#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...→.....#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,15)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 763 · pos R01(5,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O......P..#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#....→....#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,14)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 764 · pos R01(6,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.......P.#
#.........#.....TP..#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....→...#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 765 · pos R01(7,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.......P.#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......→..#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,11)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 766 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#......P..#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 767 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 768 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#......P..#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 769 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 770 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#......P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 771 · pos R01(9,19) · dir 100 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 772 · pos R01(9,18) · dir 100 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....TP..#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T......→#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 773 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 774 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#......P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 775 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P.......P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 776 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....TP..#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 777 · pos R01(9,19) · dir 100 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 778 · pos R01(9,18) · dir 100 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#......P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T......→#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 779 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P....P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......P..#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(14,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 780 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P..P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....TP..#
#.........O.........#
#.T...T...#......P..#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(15,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 781 · pos R01(9,19) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P..P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......P..#
#.........#.......T.#
#.T.......#..T.T....#
#........→#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 782 · pos R01(8,19) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......PP.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#......P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.......→.#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(17,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 783 · pos R01(9,19) · dir 100 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P..P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#........→#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 784 · pos R01(9,18) · dir 100 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P..P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....TP..#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......→#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(15,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 785 · pos R01(9,19) · dir 100 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P..P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#........→#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 786 · pos R01(9,18) · dir 100 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......PP.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#......P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......→#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(17,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 787 · pos R01(9,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P..P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........→#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 788 · pos R01(8,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P..P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....TP..#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......→.#.......T.#
#.T.......#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(15,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 789 · pos R01(9,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P..P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........→#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 790 · pos R01(8,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......PP.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#......P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......→.#.......T.#
#.T.......#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(17,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 791 · pos R01(9,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P..P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........→#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 792 · pos R01(8,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P..P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....TP..#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......→.#.......T.#
#.T.......#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(15,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 793 · pos R01(9,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P..P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........→#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 794 · pos R01(8,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......PP.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#......P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......→.#.......T.#
#.T.......#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(17,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 795 · pos R01(9,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P..P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........→#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 796 · pos R01(8,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P..P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....TP..#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......→.#.......T.#
#.T.......#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(15,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 797 · pos R01(9,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P..P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........→#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 798 · pos R01(8,17) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......PP.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#......P..#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......→.#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(17,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 799 · pos R01(9,17) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P..P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......P..#
#........→#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 800 · pos R01(8,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P..P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....TP..#
#.........O.........#
#.T...T...#.........#
#.........#......P..#
#.......↓.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(15,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 801 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 802 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.......↓.#.........#
#####################
Visible players
{
"R10(18,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 803 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#..P......#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(18,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 804 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.......↓.#.........#
#####################
Visible players
{
"R10(18,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 805 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(18,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,4)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 806 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.......↓.#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 807 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,4)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 808 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.......↓.#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 809 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,4)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 810 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.......↓.#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 811 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,4)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 812 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.....P...#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 813 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#....P....#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,5)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 814 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#...P.....#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 815 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.......P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 816 · pos R01(8,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#P......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.P.......#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 817 · pos R01(7,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#......↓..#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 818 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 819 · pos R01(7,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#......↓..#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 820 · pos R01(6,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....↓...#.P.......#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 821 · pos R01(6,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...↓...#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 822 · pos R01(6,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.....↓...#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 823 · pos R01(6,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...↓...#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 824 · pos R01(6,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.....↓...#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 825 · pos R01(5,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#....↓....#P........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 826 · pos R01(4,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#...↓.....#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 827 · pos R01(4,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↓.....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 828 · pos R01(4,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#...↓.....#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 829 · pos R01(4,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↓.....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 830 · pos R01(4,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↓.....#.P.......#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 831 · pos R01(3,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 832 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.P.......#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 833 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#↓........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 834 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 835 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#P........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 836 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.↓.......#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 837 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#P........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 838 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 839 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#.......P.#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#P........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 840 · pos R01(1,18) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#P......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#←T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 841 · pos R01(1,17) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#P......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#←........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 842 · pos R01(1,16) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#←........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 843 · pos R01(1,15) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P..P....#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#←T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 844 · pos R01(1,14) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#....P.P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#←........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 845 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P..P.P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 846 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#....P.P..#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 847 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P..P.P..#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 848 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#....P.P..#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 849 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P..P.P..#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 850 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#....P.P..#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 851 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...PP.P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 852 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 853 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 854 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P.P..#
#######O####D########
#.←.......#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 855 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#P........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 856 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P.P..#
#######O####D########
#.←.......#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 857 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#P........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 858 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#....P.P..#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 859 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P..P.P..#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 860 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#....P.P..#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 861 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...PP.P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 862 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#....P.P..#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 863 · pos R01(1,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...PP.P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T..P#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 864 · pos R01(2,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#....P.P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.←.......#.....T.P.#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 865 · pos R01(1,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#P....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 866 · pos R01(2,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P.P..#
#######O####D########
#.........#.........#
#..T......#P........#
#.←.......#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 867 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#P........#
#######O####D########
#.........#P........#
#..T......#.........#
#←........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 868 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P.P..#
#######O####D########
#.........#.........#
#←.T......#P........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 869 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#P........#
#######O####D########
#←........#.........#
#..T......#.P.......#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 870 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P.P..#
#######O####D########
#.........#.........#
#←.T......#P........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 871 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#P........#
#######O####D########
#←........#.........#
#..T......#.P.......#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 872 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P...P.P..#
#######O####D########
#.........#.........#
#←.T......#..P......#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 873 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#P........#
#######O####D########
#←........#.........#
#..T......#.P.......#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 874 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P..P.P..#
#######O####D########
#.........#.........#
#←.T......#P........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 875 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.P.......#
#←........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 876 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#.........#.........#
#←.T......#P........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 877 · pos R01(1,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#P........#
#..T......#.........#
#←........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 878 · pos R01(2,13) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.←.......#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 879 · pos R01(1,13) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#..P......#
#..T......#.........#
#←........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 880 · pos R01(2,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#...P.....#
#..T......#.........#
#.↑.......#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,13)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 881 · pos R01(2,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#.........#.........#
#.↑T......#...P.....#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 882 · pos R01(2,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.↑.......#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 883 · pos R01(2,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#.........#.........#
#.↑T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 884 · pos R01(2,11) · dir 103 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.↑.......#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 885 · pos R01(3,11) · dir 103 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#..↑......#.........#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 886 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#...↑.....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P...P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 887 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#.........#.........#
#..T↑.....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P...P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 888 · pos R01(4,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#...↑.....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,17)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 889 · pos R01(4,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#.........#.........#
#..T↑.....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 890 · pos R01(4,11) · dir 103 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#...↑.....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 891 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#....↑....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 892 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,17)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 893 · pos R01(5,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#....↑....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P...P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 894 · pos R01(5,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#.........#
#..T.↑....#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P...P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 895 · pos R01(5,11) · dir 103 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#....↑....#.........#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 896 · pos R01(6,11) · dir 103 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.....↑...#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 897 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#......↑..#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 898 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#...P.....#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 899 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#......↑..#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 900 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#...P.....#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 901 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#......↑..#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 902 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#...P.....#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 903 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#......↑..#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 904 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 905 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#......↑..#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 906 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#...P.....#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 907 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#.........#.........#
#..T......#...P.....#
#......↑..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 908 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 909 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#......↑..#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 910 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#...P.....#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 911 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#.........#.........#
#..T......#...P.....#
#......↑..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 912 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#...P.....#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 913 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#......↑..#....P....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 914 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#.........#
#..T...↑..#....P....#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 915 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#.........#....P....#
#..T......#.........#
#......↑..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 916 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#.........#
#..T...↑..#....P....#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 917 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#......↑..#....P....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 918 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#.........#
#..T...↑..#....P....#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 919 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...PP.P..#
#######O####D########
#.........#.........#
#..T......#.........#
#......↑..#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 920 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P.P..#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#......↑..#.....T...#
#.........O....P....#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 921 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P..P...#
#.........#....P....#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 922 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....PP...#
#.........#..P......#
#######O####D########
#......↑..#.........#
#..T......#.........#
#.........#.....T...#
#.........O......P..#
#.T...T...#.........#
#.........#......P..#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(17,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 923 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..PP..P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 924 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#..PP.....#
#######O####D########
#.........#.........#
#..T......#.........#
#......↑..#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 925 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..PPP....#
#.........#.........#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(17,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 926 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.P...#
#.........#..P......#
#######O####D########
#......↑..#.........#
#..T......#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(16,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 927 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P.P....#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#....P....#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 928 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...PP....#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#......↑..#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 929 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P..P...#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(13,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 930 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...PP....#
#.........#..P......#
#######O####D########
#......↑..#.........#
#..T......#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 931 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P..P...#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 932 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...PP....#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#......↑..#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 933 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P..P...#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(13,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 934 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P..P..#
#.........#..P......#
#######O####D########
#......↑..#.........#
#..T......#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 935 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 936 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P....P#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#......↑..#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 937 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 938 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P....P.#
#######O####D########
#......↑..#.........#
#..T......#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 939 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...P....P#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 940 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#......↑..#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 941 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P....P.#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 942 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P..P..#
#.........#..P......#
#######O####D########
#......↑..#.........#
#..T......#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 943 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...P..P..#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 944 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P..P...#
#######O####D########
#.........#.........#
#..T......#.........#
#......↑..#.....T...#
#.........O........P#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 945 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...PP....#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#..P.....P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(13,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 946 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P..P...#
#######O####D########
#......↑..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P...P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 947 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...PP....#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#....P...P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(15,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 948 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P..P...#
#######O####D########
#.........#.........#
#..T......#.........#
#......↑..#.....T...#
#.........O.........#
#.T...T...#.....P.P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(16,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 949 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...PP....#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#......P.P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(17,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 950 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P..P...#
#######O####D########
#......↑..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......PP#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 951 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...P..P..#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#......P..#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(17,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 952 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#......↑..#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(16,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 953 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...P....P#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P..P#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R11(16,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 954 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P....P.#
#######O####D########
#......↑..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.TP#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,17)": {
"player_name": "player_2",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 955 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...P..P..#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP..P#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 956 · pos R01(7,13) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P....P.#
#######O####D########
#.........#.........#
#..T......#.........#
#......↑..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.PP.#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 957 · pos R01(7,12) · dir 103 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...P....P#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP..P#
#.........#.........#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 958 · pos R01(7,11) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P....P.#
#######O####D########
#......↑..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.PP.#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 959 · pos R01(7,12) · dir 103 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...P..P..#
#######O####D########
#.........#.........#
#..T...↑..#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 960 · pos R01(7,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#...P..P..#
#######O####D########
#.........#.........#
#..T......#.........#
#......→..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#........P#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 961 · pos R01(8,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.......→.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 962 · pos R01(9,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#........→#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#....P..T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 963 · pos R01(8,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.......→.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 964 · pos R01(9,13) · dir 100 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#........→#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#..P....T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(13,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 965 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 966 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 967 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 968 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 969 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 970 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 971 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 972 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#..P....T.#
#.T.......#..T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(13,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 973 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 974 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 975 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 976 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 977 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P...P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 978 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#..P....T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(13,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 979 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P...P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 980 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#P...P..T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 981 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 982 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#..P....T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(13,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 983 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 984 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 985 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 986 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 987 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 988 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 989 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 990 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 991 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 992 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#..P....T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(13,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 993 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 994 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 995 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 996 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 997 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 998 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 999 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#..P...P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1000 · pos R01(8,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P...P..#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.......↓.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1001 · pos R01(8,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#....P.P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T.↓.#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1002 · pos R01(8,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.....P..#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.......↓.#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1003 · pos R01(8,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T..P..#
#.........#.P.......#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.......↓.#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(17,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1004 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.....P..#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1005 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P...P...#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1006 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P...P....#
#.........#.......P.#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1007 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#.P.......#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#P........#
#####################
Visible players
{
"R10(15,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1008 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1009 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#.P.......#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#P........#
#####################
Visible players
{
"R10(15,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1010 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(16,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1011 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...TP....#
#.........#.P.......#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(15,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1012 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(16,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1013 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T..P..#
#.........#.P.......#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#P........#
#####################
Visible players
{
"R10(17,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1014 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1015 · pos R01(8,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T..P..#
#.........#.P.......#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#P........#
#####################
Visible players
{
"R10(17,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1016 · pos R01(7,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......↓..#.P.......#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1017 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.P.......#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1018 · pos R01(7,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......↓..#.P.......#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1019 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T..P..#
#.........#.P.......#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(17,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1020 · pos R01(7,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#......↓..#.........#
#####################
Visible players
{
"R10(18,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1021 · pos R01(6,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T..P..#
#.........#.P.......#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....↓...#P........#
#####################
Visible players
{
"R10(17,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1022 · pos R01(6,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...↓...#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(16,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1023 · pos R01(6,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P...P...#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.....↓...#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1024 · pos R01(6,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.....P.P.#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...↓...#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1025 · pos R01(6,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P...P...#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....↓...#P........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1026 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P...P....#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#....↓....#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1027 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.P.....#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..↓....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(14,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1028 · pos R01(5,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.P......#
#.........#.......P.#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#....↓....#.P.......#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1029 · pos R01(5,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.PP......#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..↓....#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1030 · pos R01(5,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P..P.....#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#....↓....#.P.......#
#####################
Visible players
{
"R10(14,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1031 · pos R01(4,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.PP......#
#.........#........P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↓.....#P........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1032 · pos R01(4,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#..P....P.#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↓.....#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1033 · pos R01(4,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P......P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↓.....#P........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1034 · pos R01(4,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P......P.#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.↓.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1035 · pos R01(4,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.P......P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#...↓.....#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1036 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P......P.#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.P.......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1037 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P......P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1038 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#P......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1039 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P......P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1040 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1041 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.......P.#
#.........#P........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#..P......#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1042 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,5)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1043 · pos R01(3,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#....P....#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,4)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1044 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.....P...#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1045 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#......P..#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1046 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1047 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#........P#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1048 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(14,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1049 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#↓........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(15,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1050 · pos R01(2,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.↓.......#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1051 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#..↓......#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(17,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1052 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↓......#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1053 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#P........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#..↓......#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1054 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1055 · pos R01(3,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#........P#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1056 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.......P.#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1057 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#P........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#......P..#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1058 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1059 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#......P..#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1060 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1061 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#P........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#......P..#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1062 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.....P...#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1063 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#....P....#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1064 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1065 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#P........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#....P....#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1066 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1067 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#......P..#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1068 · pos R01(2,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.......P.#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1069 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#..P......#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#........P#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1070 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1071 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#........P#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1072 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1073 · pos R01(3,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#..P......#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#........P#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1074 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P...P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.......P.#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1075 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#......P..#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1076 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P...P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1077 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#..P......#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#......P..#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1078 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1079 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#........P#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1080 · pos R01(1,18) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#←T.......#..T.T...P#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1081 · pos R01(1,17) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#←........#.......TP#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,17)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1082 · pos R01(1,16) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#←........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1083 · pos R01(1,15) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#←T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1084 · pos R01(1,14) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#←........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1085 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#←........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1086 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#←.T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1087 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#←........#........P#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1088 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#←.T......#........P#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1089 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#←........#........P#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1090 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#←.T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1091 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#←........#.........#
#..T......#.P......P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1092 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#←.T......#........P#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(17,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1093 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#←........#.........#
#..T......#.P.......#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1094 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#←.T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1095 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P......P#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1096 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#←.T......#.......P.#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1097 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#←........#.........#
#..T......#.P....P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1098 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#←.T......#.....P...#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1099 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P..P....#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1100 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#←.T......#...P.....#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1101 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#←........#.........#
#..T......#.PP......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1102 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#←.T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1103 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.PP......#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1104 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#←.T......#...P.....#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1105 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#←........#.........#
#..T......#.PP......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1106 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.PP......#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1107 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#←........#...P.....#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1108 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#....P....#
#←.T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1109 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#←........#...P.....#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1110 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.PP......#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1111 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#...P.....#
#..T......#.P.......#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1112 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#..P......#
#←.T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1113 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#.........#.P.......#
#..T......#.P.......#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1114 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#P........#
#←.T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1115 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1116 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#P........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1117 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#←........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1118 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#P........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1119 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.......P.#
#######O####D########
#←........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1120 · pos R01(1,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#.........#
#↓.T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1121 · pos R01(1,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#↓........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(13,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(17,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1122 · pos R01(1,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#↓........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1123 · pos R01(1,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#↓T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#....P....#
#####################
Visible players
{
"R10(12,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(15,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1124 · pos R01(1,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#↓........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(12,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1125 · pos R01(1,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#↓........#.......T.#
#.T.......#P.T.T....#
#.........#......P..#
#####################
Visible players
{
"R10(12,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1126 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P......P.#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1127 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#↓........#........P#
#####################
Visible players
{
"R10(13,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1128 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P..P.....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P......P.#
#####################
Visible players
{
"R10(14,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1129 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#↓........#........P#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1130 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P......P.#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1131 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#↓........#........P#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1132 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P......P.#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1133 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#↓........#........P#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1134 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P......P.#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1135 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#PP.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#↓........#........P#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1136 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P......P.#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1137 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P..P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#↓........#........P#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1138 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.PP......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P......P.#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1139 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.PP......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#↓........#........P#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1140 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P......P.#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1141 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P..P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#↓........#........P#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1142 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P....P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#P......P.#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1143 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P....P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#↓........#........P#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1144 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P..P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1145 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P..P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#↓........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1146 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1147 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P..P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#↓........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1148 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#...P.....#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1149 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#..P......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#↓........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1150 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1151 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#↓........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1152 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#PP.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1153 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OPP.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#↓........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1154 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1155 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#↓........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1156 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1157 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#↓........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1158 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move forward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1159 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is floor. I will move backward to explore a different area and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#↓........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1160 · pos R01(1,18) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#←T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1161 · pos R01(1,17) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P.......P#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#←........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1162 · pos R01(1,16) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#.........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#←........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,4)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1163 · pos R01(1,15) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P.......P#
#.........#.P.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#←T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1164 · pos R01(1,14) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#←........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1165 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1166 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1167 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1168 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1169 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1170 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.....P.P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1171 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1172 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.....P.P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1173 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1174 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.....P.P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1175 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1176 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.....P.P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1177 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,3)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1178 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,4)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1179 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1180 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1181 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move backward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#P........#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1182 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#P........#
#######O####D########
#.←.......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1183 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will move backward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.....P...#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1184 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I am exploring and have completed all tasks. The front tile is a wall. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#P........#
#######O####D########
#.←.......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1185 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#P........#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1186 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1187 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#P........#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1188 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1189 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1190 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,4)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1191 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,3)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1192 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.....P.P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1193 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1194 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1195 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1196 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1197 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1198 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe right to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1199 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is a wall. I will strafe left to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#.........#P........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_4",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1200 · pos R01(1,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......PP#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#↓.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1201 · pos R01(1,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#↓........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1202 · pos R01(1,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1203 · pos R01(1,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#↓T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1204 · pos R01(1,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#↓........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1205 · pos R01(1,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#↓........#.......T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1206 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1207 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1208 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1209 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1210 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1211 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I have completed all tasks and am exploring. I am oscillating between R01(1,18) and R01(1,19). I will strafe left to break the oscillation and explore a different area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1212 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have completed all tasks and am exploring. I am oscillating between R01(1,18) and R01(1,19). I will strafe right to break the oscillation and explore a different area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.↓.......#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1213 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. I am oscillating between R01(1,18) and R01(1,19). I will move backward to break the oscillation and explore a different area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1214 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. I am oscillating between R01(1,18) and R01(1,19). The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1215 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. I am oscillating between R01(1,18) and R01(1,19). I will move backward to break the oscillation and explore a different area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1216 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have completed all tasks and am exploring. I am oscillating between R01(1,18) and R01(1,19). The front tile is walkable. I will move forward to explore a different area and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1217 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am oscillating between R01(1,18) and R01(1,19). I will strafe left to break the oscillation and explore a different area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1218 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating between R01(1,18) and R01(1,19). I will strafe right to break the oscillation and explore a different area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.↓.......#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1219 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am exploring and trying to avoid oscillating. The front tile is walkable. I will move forward to explore a different area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1220 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am exploring and trying to avoid oscillating. The front tile is walkable. I will move forward to explore a different area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1221 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am exploring and trying to avoid oscillating. The front tile is walkable. I will move backward to explore a different area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1222 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is walkable, so I will move forward to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1223 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is walkable, so I will strafe left to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,4)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1224 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am trying to avoid oscillating. The front tile is walkable. I will strafe right to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.↓.......#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1225 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am trying to avoid oscillating. The front tile is walkable. I will move forward to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1226 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am trying to avoid oscillating. The front tile is walkable. I will move forward to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1227 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is walkable, so I will move backward to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1228 · pos R01(1,18) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is walkable, so I will move backward to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1229 · pos R01(1,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am trying to avoid oscillating. The front tile is walkable. I will move forward to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#↓........#.......T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1230 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am trying to avoid oscillating. The front tile is walkable. I will move forward to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1231 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is walkable, so I will strafe left to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1232 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am trying to avoid oscillating. The front tile is walkable. I will strafe right to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.↓.......#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1233 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am trying to avoid oscillating. The front tile is walkable. I will move backward to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1234 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am trying to avoid oscillating. The front tile is walkable. I will move forward to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1235 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is walkable, so I will move backward to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1236 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is walkable, so I will move forward to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1237 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is walkable, so I will strafe left to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1238 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is walkable, so I will strafe right to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.↓.......#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1239 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is walkable, so I will move backward to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P.......P#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.......P.#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1240 · pos R01(1,18) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is a wall, so I will strafe right to explore a new area.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#←T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1241 · pos R01(1,17) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
The front tile is a wall. I will strafe right to explore a new area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#←........#.......T.#
#.T.......#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1242 · pos R01(1,16) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
The front tile is a wall. I will strafe right to explore a new area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T.P#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#←........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1243 · pos R01(1,15) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
The front tile is a wall. I will strafe right to explore a new area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.....P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#←T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1244 · pos R01(1,14) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
The front tile is a wall. I will strafe right to explore a new area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#←........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1245 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
The front tile is a wall. I will strafe right to explore a new area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#...P.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(14,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1246 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
The front tile is a wall. I will strafe right to explore a new area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#..P......#
#.........#.........#
#######O####D########
#.........#.P.......#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1247 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
The front tile is a wall. I will strafe left to explore a new area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.P.......#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1248 · pos R01(1,12) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
The front tile is a wall. I will move backward to explore a new area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.........#.P.......#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1249 · pos R01(2,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
The front tile is a wall. I will strafe right to explore a new area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#........P#
#######O####D########
#.........#.........#
#.←T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,9)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1250 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
The front tile is a wall. I will move forward to explore a new area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P.......P#
#.........#.........#
#######O####D########
#.←.......#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1251 · pos R01(1,11) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
The front tile is a wall. I will move backward to explore a new area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.P.......#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1252 · pos R01(2,11) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
The front tile is a wall. I will move forward to explore a new area and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#P........#
#.........#.........#
#######O####D########
#.←.......#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1253 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is a wall, so I will turn right to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.P.......#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1254 · pos R01(1,11) · dir 103 · action TURN_LEFT · assigned 0/3 remaining
I am currently oscillating and need to break the loop. The front tile is a wall, so I will turn right to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#..P......#
#.........#.........#
#######O####D########
#↑........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1255 · pos R01(1,11) · dir 102 · action TURN_LEFT · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is a wall, so I will turn left to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.P.......#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1256 · pos R01(1,11) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is a wall, so I will strafe left to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#..P......#
#.........#.........#
#######O####D########
#↓........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1257 · pos R01(2,11) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is a wall, so I will strafe right to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.P.......#
#.........#.........#
#######O####D########
#.↓.......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1258 · pos R01(1,11) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is a wall, so I will strafe left to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.........#
#.........#.P.......#
#######O####D########
#↓........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1259 · pos R01(2,11) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.P.......#
#.........#.........#
#######O####D########
#.↓.......#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1260 · pos R01(2,12) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am currently oscillating. The front tile is walkable, so I will move forward to explore a new direction and break the loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.P.......#
#.↓T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1261 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have no tasks to complete. The front tile is walkable, so I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1262 · pos R01(2,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have no tasks to complete. The front tile is walkable, so I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1263 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have no tasks to complete and am oscillating. The front tile is walkable, so I will move forward to explore the map and break the oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT....P#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1264 · pos R01(2,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#..P......#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1265 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O...T....P#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1266 · pos R01(2,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P.P.#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1267 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...TP...P#
#.........#.........#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1268 · pos R01(2,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P.P.#
#.........#.........#
#.........#.P.......#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1269 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O...T....P#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1270 · pos R01(2,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1271 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T....P#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1272 · pos R01(2,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1273 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T....P#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1274 · pos R01(2,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1275 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T....P#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1276 · pos R01(2,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(11,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1277 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(11,5)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1278 · pos R01(2,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(12,5)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1279 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(13,5)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1280 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(14,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1281 · pos R01(2,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am currently oscillating. The front tile is walkable, so I will move backward to explore a new direction and break the loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1282 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#..P......#
#.........#...P.....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(14,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1283 · pos R01(2,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move backward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(14,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1284 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#..PP.....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(14,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1285 · pos R01(2,14) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move backward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1286 · pos R01(2,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#..P..P...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.↓.......#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(16,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1287 · pos R01(2,14) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will strafe right to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#..P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.↓.......O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1288 · pos R01(1,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. The front tile is walkable, so I will move forward to explore a new direction.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,4)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1289 · pos R01(1,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have no tasks to complete. The front tile is walkable, so I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#↓T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T..P.#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(18,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1290 · pos R01(1,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have no tasks to complete. The front tile is walkable, so I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#↓........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,4)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1291 · pos R01(1,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have no tasks to complete. The front tile is walkable, so I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#..P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#↓........#.......T.#
#.T.......#..T.TP...#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1292 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have no tasks to complete. The front tile is walkable, so I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T.P..#
#.........#.........#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,4)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1293 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have no tasks to complete. The front tile is walkable, so I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.TP...#
#↓........#.........#
#####################
Visible players
{
"R10(18,3)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1294 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have no tasks to complete. The front tile is walkable, so I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R10(17,3)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(16,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,4)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1295 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I have no tasks to complete. The front tile is walkable, so I will move forward to explore the map. I am oscillating, so I will try a different action to break the loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#....P....#
#####################
Visible players
{
"R10(17,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(15,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,5)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1296 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have no tasks to complete. I am oscillating, so I will strafe right to break the loop and explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#...P.....#
#####################
Visible players
{
"R10(17,3)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,4)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1297 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I have no tasks to complete. I am oscillating and need to break the loop. I will strafe left to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#..P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#..P......#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(13,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1298 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I have no tasks to complete and am oscillating. I will strafe right to break the loop and explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#..P..P...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.P.......#
#####################
Visible players
{
"R10(16,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1299 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have no tasks to complete and am oscillating. I will move backward to break the loop and explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#P........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1300 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I have no tasks to complete and am oscillating. I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#..PP.....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(14,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1301 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I have no tasks to complete and am oscillating. I will move backward to break the loop and explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#..P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T..P..#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#P........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1302 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#..P......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1303 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#P........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1304 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P..P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1305 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P..P.....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#..P......#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(13,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1306 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1307 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am oscillating and need to break the loop. I will strafe left to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#..P......#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(13,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1308 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the loop. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.P.......#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1309 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the loop. I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#..P..P...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#..P......#
#####################
Visible players
{
"R10(13,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(13,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1310 · pos R01(1,18) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the loop. I will turn right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(14,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1311 · pos R01(1,18) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am facing a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#..P..P...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#←T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(13,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(13,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1312 · pos R01(1,17) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am facing a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#←........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1313 · pos R01(1,16) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am facing a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#..P......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#←........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(13,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(13,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(17,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1314 · pos R01(1,15) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am facing a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#←T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(14,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1315 · pos R01(1,14) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am facing a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#..P......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.P...T...#
#←........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(13,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1316 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am facing a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(13,19)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1317 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am facing a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.P.......#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1318 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I am facing a wall. I will strafe left to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.P.......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1319 · pos R01(1,12) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I am facing a wall. I will strafe left to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.P.......#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_6",
"direction": 103
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1320 · pos R01(1,13) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am currently at R01(1,13) facing down. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.P.......#
#↓........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(17,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1321 · pos R01(1,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,14) facing down. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####D########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#↓........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1322 · pos R01(1,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,15) facing down. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#↓T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1323 · pos R01(1,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,16) facing down. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#....P....#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#↓........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,14)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1324 · pos R01(1,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,17) facing down. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P.......P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.....P...#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#↓........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1325 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P..P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1326 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1327 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1328 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. The front tile is floor. I will move backward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1329 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1330 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am oscillating between R01(1,18) and R01(1,19). I will strafe left to break the cycle and explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1331 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am at R01(2,19) facing down. The front tile is a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1332 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am at R01(2,19) facing down. The front tile is a wall. I will strafe left to explore a different path and avoid the wall.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1333 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am at R01(2,19) facing down. The front tile is a wall. I will strafe right to explore a different path and avoid the wall.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1334 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is floor, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1335 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. I was oscillating, but now I will move forward to explore.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1336 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. The front tile is floor. I will move backward to explore a different path and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.......P.#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1337 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. The front tile is floor. I will move forward to explore.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1338 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. The front tile is floor. I will move backward to explore a different path and avoid oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#P.......P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1339 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. I was oscillating, and I need to break the cycle. The front tile is floor, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P.....P..#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1340 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. I was oscillating and need to break the cycle. The front tile is floor, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#......P.P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.......P.#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1341 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. I need to break the oscillation. The front tile is floor, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.......P.#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,3)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1342 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is floor, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#........P#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(17,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1343 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. I've been oscillating and need to break the cycle. The front tile is floor, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.......P.#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,3)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1344 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will strafe left to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#........P#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.......P.#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(17,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1345 · pos R01(2,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will strafe left to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.......P.#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.........#
#####################
Visible players
{
"R10(17,3)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1346 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. I have been oscillating and need to break the cycle. The front tile is floor, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(16,3)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1347 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,18) facing down. I have been oscillating and need to break the cycle. The front tile is floor, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.....P.P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1348 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. I've been oscillating and need to break the cycle. The front tile is floor, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P..PP#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.......P.#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1349 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is floor, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#...P..P..#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(17,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1350 · pos R01(3,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is floor, so I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#..P....PP#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(13,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1351 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is floor, so I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.P....P..#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.........#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(17,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1352 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. There are no tasks to complete. The front tile is floor, so I will move forward to explore.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P......PP#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.......P.#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1353 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. There are no tasks to complete. The front tile is floor, so I will move forward to explore.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.P....P..#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(17,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1354 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. There are no tasks to complete. The front tile is floor, so I will move backward to explore.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#P......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1355 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. There are no tasks to complete. The front tile is floor, so I will move forward to explore.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.P......P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,2)": {
"player_name": "player_6",
"direction": 100
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1356 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am oscillating and need to break the cycle. The front tile is floor, so I will strafe left to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#P........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.......P.#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(11,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1357 · pos R01(2,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am at R01(2,19) facing down. There are no tasks to complete. I was oscillating, so I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.P.......#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.........#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1358 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(2,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#..P......#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(13,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,11)": {
"player_name": "player_4",
"direction": 103
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1359 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P....P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R11(14,12)": {
"player_name": "player_4",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1360 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#..P......#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.......P.#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1361 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#..P.....P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(13,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,13)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1362 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1363 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#P........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1364 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P..P.....#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1365 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#P........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1366 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#....P....#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1367 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P..P....#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1368 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#....P....#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1369 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...PP....#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1370 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#....P....#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1371 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#....P...P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(15,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(14,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1372 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#...PP....#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1373 · pos R01(1,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#...P....P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(14,3)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1374 · pos R01(1,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(1,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#..P....P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#↓T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1375 · pos R01(1,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am oscillating and need to explore. I will strafe left to break the oscillation and explore a new path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.P......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#↓........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,3)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1376 · pos R01(2,19) · dir 101 · action STRAFE_LEFT · assigned 0/3 remaining
I am at R01(2,19) facing down. There are no tasks to complete. I was oscillating, so I will strafe left to explore a new path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.↓.......#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1377 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. There are no tasks to complete. I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#P........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1378 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,18) facing down. There are no tasks to complete. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#......P..#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1379 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#P........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1380 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#......P..#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1381 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#P........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1382 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P....P..#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1383 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#..P......#
#.........#......P.P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(17,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1384 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#...P..P..#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1385 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#....P....#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1386 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.....PP..#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1387 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#......P.P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(17,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1388 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#...P..P..#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(14,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1389 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#..P......#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1390 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P....P..#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1391 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#......P.P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(17,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1392 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P....P..#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1393 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#..P......#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1394 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P....P..#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1395 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#......P.P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(17,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1396 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P....P..#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1397 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#..P......#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1398 · pos R01(3,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,18) facing down. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P....P..#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T↓......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1399 · pos R01(3,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,19) facing down. There are no tasks to complete. I was oscillating, so I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#......P.P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#....PT...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↓......#.........#
#####################
Visible players
{
"R10(17,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_4",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1400 · pos R01(3,18) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am at R01(3,18) facing left. There are no tasks to complete. I was oscillating, so I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#......PP.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T←......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1401 · pos R01(3,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,17) facing left. There are no tasks to complete. I was oscillating, so I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.......#
#....T....#......P..#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.......P.#
#..←......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,14)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,4)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1402 · pos R01(2,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(2,17) facing left. The front tile is a wall. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P...P.#
#.........#.........#
#.←.......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,15)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1403 · pos R01(1,17) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,17) facing left. The front tile is a wall. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P...P.#
#←........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1404 · pos R01(2,17) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(1,17) facing left. The front tile is a wall. I will move backward to explore a different path, as I was oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.←.......#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1405 · pos R01(3,17) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(3,17) facing left. The front tile is a wall. I will move backward to explore a different path, as I was oscillating.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.....P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#..←......#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1406 · pos R01(4,17) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(4,17) facing left. The front tile is a wall. I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#...←.....#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1407 · pos R01(5,17) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(5,17) facing left. The front tile is a wall. I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.P.....P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#....←....#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1408 · pos R01(6,17) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(6,17) facing left. The front tile is a wall. I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#..P......#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.....←...#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(18,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1409 · pos R01(7,17) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(7,17) facing left. The front tile is a wall. I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#...P...P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#......←..#.......T.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(14,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1410 · pos R01(8,17) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(8,17) facing left. The front tile is a wall. I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#....P...P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#......P..#
#.......←.#.......T.#
#.T.......#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,16)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1411 · pos R01(9,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(9,17) facing left. The front tile is a wall. I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.....P...#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........←#......PT.#
#.T.......#..TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1412 · pos R01(8,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,17) facing left. The front tile is a wall. I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......←.#.......T.#
#.T.......#..T.T.P..#
#.........#...P.....#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1413 · pos R01(7,17) · dir 102 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(7,17) facing left. The front tile is a wall. I will move backward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......←..#.......T.#
#.T.......#..TPT....#
#.........#......P..#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1414 · pos R01(8,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,17) facing left. The front tile is a wall. I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......←.#.......T.#
#.T.......#..T.T.P..#
#.........#...P.....#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1415 · pos R01(7,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(7,17) facing left. The front tile is floor. I will move forward to explore. I'm oscillating, so I need to try a different action.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#......←..#.......T.#
#.T.......#..TPT....#
#.........#......P..#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1416 · pos R01(6,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(6,17) facing left. The front tile is floor. I will move forward to explore. I've been oscillating, so I'm trying a different action to break the loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P.P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.....←...#.......T.#
#.T.......#..T.T.P..#
#.........#...P.....#
#####################
Visible players
{
"R10(19,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1417 · pos R01(5,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(5,17) facing left. The front tile is a wall. I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......P.P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#....←....#.......T.#
#.T.......#..TPT....#
#.........#......P..#
#####################
Visible players
{
"R10(19,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1418 · pos R01(4,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(4,17) facing left. The front tile is floor. I will move forward to explore.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#...←.....#.......T.#
#.T.......#..T.T.P..#
#.........#...P.....#
#####################
Visible players
{
"R10(19,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1419 · pos R01(3,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,17) facing left. The front tile is a wall. I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#..←......#.......T.#
#.T.......#..TPT....#
#.........#......P..#
#####################
Visible players
{
"R10(19,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1420 · pos R01(2,17) · dir 102 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(2,17) facing left. The front tile is a wall. I will move forward to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.←.......#.......T.#
#.T.......#..T.T.P..#
#.........#...P.....#
#####################
Visible players
{
"R10(19,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1421 · pos R01(1,17) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am at R01(1,17) facing left. The front tile is a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#←........#.......T.#
#.T.......#..TPT....#
#.........#......P..#
#####################
Visible players
{
"R10(19,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1422 · pos R01(1,16) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am at R01(1,16) facing left. The front tile is a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#←........#.........#
#.........#.......T.#
#.T.......#..T.T.P..#
#.........#...P.....#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1423 · pos R01(1,15) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am at R01(1,15) facing left. The front tile is a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......PP#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#←T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#......P..#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1424 · pos R01(1,14) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am at R01(1,14) facing left. The front tile is a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.......P.#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#←........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#...P.P...#
#####################
Visible players
{
"R10(19,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1425 · pos R01(1,13) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am at R01(1,13) facing left. The front tile is a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......PP#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#.........#
#←........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#....P....#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1426 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am at R01(1,12) facing left. The front tile is a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.......P.#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#...P.....#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1427 · pos R01(1,11) · dir 102 · action STRAFE_LEFT · assigned 0/3 remaining
I am at R01(1,11) facing left. The front tile is a wall. I will strafe right to explore a different path.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.......P.#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#..P......#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1428 · pos R01(1,12) · dir 102 · action STRAFE_RIGHT · assigned 0/3 remaining
I am at R01(1,12) facing left. The front tile is a wall. I will strafe right to explore a different path and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#......P..#
#######O####D########
#.........#.........#
#←.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1429 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
I am oscillating and stuck in a loop. The front tile is a wall. I will turn right to explore a different path and break the loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......PP.#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P..P.....#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1430 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
I am at R01(1,11) facing up. The front tile is a wall. I will turn right to explore a different path and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#......P..#
#######O####D########
#↑........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1431 · pos R01(1,11) · dir 100 · action TURN_RIGHT · assigned 0/3 remaining
I am at R01(1,11) facing up. The front tile is a wall. I will turn right to explore a different path and avoid getting stuck in a loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#........P#
#######O####D########
#→........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P..P.....#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1432 · pos R01(1,11) · dir 101 · action TURN_RIGHT · assigned 0/3 remaining
I am stuck in a loop and need to explore a different path. The front tile is a wall. I will turn right to change direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#......P..#
#######O####D########
#↓........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1433 · pos R01(1,11) · dir 102 · action TURN_RIGHT · assigned 0/3 remaining
I am stuck in a loop and need to explore a different path. I will turn right to change direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......PP.#
#.........#.........#
#######O####D########
#←........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P..P.....#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1434 · pos R01(1,11) · dir 103 · action TURN_RIGHT · assigned 0/3 remaining
I am stuck in a loop and need to explore a different path. I will turn right to change direction and avoid getting stuck.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#......P..#
#######O####D########
#↑........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.TPT....#
#.........#.........#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1435 · pos R01(1,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am facing up and the front tile is a wall. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......PP.#
#.........#.........#
#######O####D########
#→........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P..P.....#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1436 · pos R01(2,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(2,11) facing up. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#......P..#
#######O####D########
#.→.......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..TPT....#
#.........#.P.......#
#####################
Visible players
{
"R10(19,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1437 · pos R01(3,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(3,11) facing up. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......PP.#
#.........#.........#
#######O####D########
#..→......#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P..P.....#
#####################
Visible players
{
"R10(18,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1438 · pos R01(4,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(4,11) facing up. The front tile is a wall. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......PP.#
#######O####D########
#...→.....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(17,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1439 · pos R01(5,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(5,11) facing up. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#........P#
#######O####D########
#....→....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P..P.....#
#####################
Visible players
{
"R10(19,9)": {
"player_name": "player_1",
"direction": 100
},
"R11(11,19)": {
"player_name": "player_2",
"direction": 101
},
"R11(14,19)": {
"player_name": "player_4",
"direction": 101
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1440 · pos R01(5,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(5,11) facing up. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#.......P.#
#######O####D########
#....→....#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.TPT....#
#.........#.........#
#####################
Visible players
{
"R10(18,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1441 · pos R01(6,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(6,11) facing up. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#......P..#
#.........#......P..#
#######O####D########
#.....→...#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#P..P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(17,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_2",
"direction": 102
},
"R11(14,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(17,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1442 · pos R01(7,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(7,11) facing up. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#.....P...#
#######O####D########
#......→..#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#..P....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,16)": {
"player_name": "player_2",
"direction": 102
},
"R11(13,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1443 · pos R01(8,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,11) facing up. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#.........#
#.........#....P....#
#######O####D########
#.......→.#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1444 · pos R01(9,11) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,11) facing up. The front tile is floor. I will move forward to explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....PP...#
#.........#.........#
#######O####D########
#........→#.........#
#..T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1445 · pos R01(8,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,11) facing up. The front tile is floor. I will move forward to explore the map. I'm oscillating, so I'll continue moving forward to break the loop.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....PP...#
#######O####D########
#.......→.#.........#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(15,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1446 · pos R01(9,11) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,11) facing up. The front tile is floor. I will move forward to explore the map and break the oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#...P.....#
#######O####D########
#........→#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1447 · pos R01(8,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,11) facing up. The front tile is floor. I will move forward to explore the map and break the oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#.....P...#
#######O####D########
#.......→.#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1448 · pos R01(9,11) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,11) facing up. The front tile is floor. I will move forward to explore the map and break the oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#...P.....#
#######O####D########
#........→#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1449 · pos R01(8,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,11) facing up. The front tile is floor. I will move forward to explore the map and break the oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#.....P...#
#######O####D########
#.......→.#.........#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(14,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1450 · pos R01(9,11) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,11) facing up. The front tile is floor. I will move forward to explore the map and break the oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P..P...#
#.........#.........#
#######O####D########
#........→#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#..P....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(13,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1451 · pos R01(8,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating between R01(8,11) and R01(9,11). I will move forward to break the oscillation and explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P..P...#
#######O####D########
#.......→.#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1452 · pos R01(9,11) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating. I will move forward to break the oscillation and explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P..P...#
#.........#.........#
#######O####D########
#........→#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1453 · pos R01(8,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,11) facing up. The front tile is floor. I will move forward to explore the map and break the oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.....P...#
#######O####D########
#.......→.#.........#
#..T......#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1454 · pos R01(9,11) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,11) facing up. The front tile is floor. I will move forward to explore the map and break the oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#.P.......#
#######O####D########
#........→#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1455 · pos R01(8,11) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating. I will move forward to break the oscillation and explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.....P...#
#######O####D########
#.......→.#P........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1456 · pos R01(9,11) · dir 100 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating. I will strafe right to break the oscillation and explore the map.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P....P...#
#.........#.........#
#######O####D########
#........→#.........#
#..T......#P........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1457 · pos R01(9,12) · dir 100 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will strafe right to explore a different path and avoid repeating the same movements.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P....P...#
#######O####D########
#.........#.........#
#..T.....→#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1458 · pos R01(9,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,13) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P....P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#........→#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,17)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1459 · pos R01(8,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,13) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.....P...#
#######O####D########
#.........#P........#
#..T......#.........#
#.......→.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1460 · pos R01(9,13) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,13) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#P........#
#........→#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1461 · pos R01(8,13) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(9,13) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T......#.........#
#.......→.#P....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1462 · pos R01(9,13) · dir 100 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will strafe right to explore a different path and avoid repeating the same movements.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P....P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#........→#.....T...#
#.........O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1463 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P....P...#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1464 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P....P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1465 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#........→O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1466 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will move forward to explore the map and avoid repeating the same movements.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P....P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1467 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will move backward to explore a different path and avoid repeating the same movements.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P....P...#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#........→O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1468 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P....P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#.......→.O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1469 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P....P...#
#######O####D########
#.........#.........#
#..T......#.P.......#
#.........#.....T...#
#........→O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1470 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P....P...#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#P........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#..P......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_2",
"direction": 102
},
"R11(13,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1471 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will move forward to explore the map and avoid repeating the same movements.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P....P...#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1472 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P....P...#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1473 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P....P...#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1474 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P....P...#
#.........#.........#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1475 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P....P...#
#######O####D########
#.........#P........#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1476 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will move forward to explore the map and avoid repeating the same movements.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#.P.......#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1477 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.....P...#
#######O####D########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#..P......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(13,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1478 · pos R01(8,14) · dir 100 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#.P.......#
#######O####D########
#.........#.P.......#
#..T......#.........#
#.........#.....T...#
#.......→.O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1479 · pos R01(9,14) · dir 100 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(9,14) facing up. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.....P...#
#######O####D########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#........→O.........#
#.T...T...#.........#
#.........#..P......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 102
},
"R11(13,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,2)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1480 · pos R01(8,14) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will move forward to explore the map and avoid repeating the same movements.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P...P...#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.......↓.O.........#
#.T...T...#.........#
#.........#..P......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(13,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1481 · pos R01(8,15) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will move forward to explore the map and avoid repeating the same movements.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T.↓.#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(14,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1482 · pos R01(8,16) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,16) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.P.....#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......↓.#..P......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(13,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1483 · pos R01(8,17) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,17) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P......#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.......↓.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1484 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,18) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.PP......#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1485 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(8,19) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#...P.....#
#.........#.P.......#
#######O####D########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1486 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will move forward to explore the map and avoid repeating the same movements.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.PP....P.#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1487 · pos R01(8,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(8,19) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1488 · pos R01(8,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(8,18) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.P.....P.#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1489 · pos R01(8,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will strafe right to explore a different path and avoid repeating the same movements.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.P.....P.#
#######O####D########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.......↓.#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1490 · pos R01(7,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(7,19) facing down. The front tile is floor. I will move backward to explore a different path and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#......P..#
#######O####D########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#..P......#
#.........#.......T.#
#.T.......#..T.T....#
#......↓..#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(13,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(17,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1491 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(7,18) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P...P...#
#######O####D########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T....↓..#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_6",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1492 · pos R01(7,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(7,19) facing down. The front tile is floor. I will move backward to explore a different path and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P...P...#
#.........#.........#
#######O####D########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#......↓..#.........#
#####################
Visible players
{
"R10(12,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1493 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(7,18) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.....P...#
#######O####D########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T....↓..#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(16,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1494 · pos R01(7,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will strafe right to explore a different path and avoid repeating the same movements.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#P........#
#######O####D########
#.........#.........#
#..T......#.........#
#.........#...P.T...#
#.........O.........#
#.T...T...#.........#
#.........#..P......#
#.........#.......T.#
#.T.......#..T.T....#
#......↓..#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,13)": {
"player_name": "player_2",
"direction": 103
},
"R11(13,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1495 · pos R01(6,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(6,19) facing down. The front tile is floor. I will move backward to explore a different path and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#P........#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.....↓...#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(12,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(16,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1496 · pos R01(6,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(6,18) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.....P...#
#.........#P........#
#######O####D########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T...↓...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_6",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1497 · pos R01(6,19) · dir 101 · action MOVE_BACKWARD · assigned 0/3 remaining
I am at R01(6,19) facing down. The front tile is floor. I will move backward to explore a different path and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P...P....#
#.........#.........#
#######O####D########
#.........#.........#
#..T......#...P.....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.....↓...#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,12)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1498 · pos R01(6,18) · dir 101 · action MOVE_FORWARD · assigned 0/3 remaining
I am at R01(6,18) facing down. The front tile is floor. I will move forward to explore the map and avoid oscillation.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P...P....#
#######O####D########
#.........#...P.....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#..P......#
#.........#.......T.#
#.T...↓...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(13,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1499 · pos R01(6,19) · dir 101 · action STRAFE_RIGHT · assigned 0/3 remaining
I am oscillating and need to break the cycle. I will strafe right to explore a different path and avoid repeating the same movements.
Assigned tasks (remaining) — 0
Assigned tasks (completed) — 3
short_task_6, common_task_12, long_task_2
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#.P.......#
#######O####D########
#.........#....P....#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.....↓...#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_4",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}